[quote=“Random_dragon, post:11514, topic:42”][quote=“Taraq, post:11513, topic:42”]Yeah, I don’t think reach existed when whips were put in so they’re a crazy outlier–the only reason we have them is for the Indiana Jones profession. Incidentally, I’ve never used a reach weapon, how does it work? Do you have to press something like f when a short but away from your target or what?
As for wrap, I’m on mobile so I can’t be sure but it looks like the technique is a tentacly unarmed move, as opposed to flexible weapons that can wrap.
And question: will cars push each other on collision? I’m thinking about a detachable vehicle akin to the motorcycle and tumbler from the dark knight, and wondering if I could make it work with a motorcycle-shaped shock absorber patch in the larger vehicle.[/quote]
Reach attack flag allows a melee weapon to attack via the “f” key, yeah. It basically allows you to do short-ranged attacks without the complications from defining a weapon as a gun (like the whole gunsmithing issue). It also allows the use of its melee stats, whereas pseudo-reach weapons rely on the arbitrary stats of its ranged function. In the case of a gun that ALSO has one of the reach_attack flags (or a bayonet gunmod that gives a reach attack), you can use “F” to switch to and from the reach function like with selective fire.
And yes, collision can nudge cars, but you can’t attach vehicles to each other. ;w;[/quote] yeah, I was more thinking continuous mildly damaging collision