Hmm, so I need to work out which of the massive pile of machine guns I have that I’m going to mount. M240s, M60s, M249s, M2s…
Not to mention a flamethrower I just found on a very confused zombie fireman.
Hmm, so I need to work out which of the massive pile of machine guns I have that I’m going to mount. M240s, M60s, M249s, M2s…
Not to mention a flamethrower I just found on a very confused zombie fireman.
[quote=“DG123, post:10782, topic:42”]Hmm, so I need to work out which of the massive pile of machine guns I have that I’m going to mount. M240s, M60s, M249s, M2s…
Not to mention a flamethrower I just found on a very confused zombie fireman.[/quote]
The obvious answer is to mount of of them.
Also, glorious. I don’t know if the game made a Fahrenheit 451 reference on purpose or not.
Holy crap.
Edit: I have a question about brewing.
You know how the description in game says that it takes a certain number of days after putting the must in a vat?
Do you actually need to do so or just craft it into any container and leave it sitting around for that number of days?
[quote=“DG123, post:10784, topic:42”]You know how the description in game says that it takes a certain number of days after putting the must in a vat?
Do you actually need to do so or just craft it into any container and leave it sitting around for that number of days?[/quote]
Yes, you do need a fermenting vat.
Can melee weapons be repaired?
I found a couple of katanas so early in the game that I didn’t even have a backpack yet, but within two days, both were badly damaged. And I’d been trying to avoid most enemies, too.
I know there’s a repair kit for wooden stuff (at least, I’ve seen it at least twice in earlier games, though I never had occasion to use one), but can I repair steel weapons, somehow?
PS. Note that this was my fourth attempt with the Very Bad Day start, and the only one where I made it past noon. Lots of fun!
[quote=“WCG, post:10786, topic:42”]Can melee weapons be repaired?
I found a couple of katanas so early in the game that I didn’t even have a backpack yet, but within two days, both were badly damaged. And I’d been trying to avoid most enemies, too.
I know there’s a repair kit for wooden stuff (at least, I’ve seen it at least twice in earlier games, though I never had occasion to use one), but can I repair steel weapons, somehow?
PS. Note that this was my fourth attempt with the Very Bad Day start, and the only one where I made it past noon. Lots of fun![/quote]
Yes, with a Soldering Iron
Or a welder, if I recall. Not an acetylene torch though.
[quote=“Coolthulhu, post:10785, topic:42”][quote=“DG123, post:10784, topic:42”]You know how the description in game says that it takes a certain number of days after putting the must in a vat?
Do you actually need to do so or just craft it into any container and leave it sitting around for that number of days?[/quote]
Yes, you do need a fermenting vat.[/quote]
Hm… And I’ve never seen such a thing. Are these craftable? I am seeing nothing in the crafting menu. I don’t think the recipe was in the brewers skill book, but I’ll try another look.
… Nope. How do you get a vat then?
They’re constructed. Hit “*” then the right arrow until you hit furniture then go down and it should be there.
Son of a… That was not obvious. I’ve hardly looked in the construction menu.
Come to think of it, what other things in that menu are actually useful? I think a lot are just for decoration right?
Also, where the hell do I find a hops flower? I have this nasty feeling it’ll be around the swamps…?
[quote=“DG123, post:10791, topic:42”]Son of a… That was not obvious. I’ve hardly looked in the construction menu.
Come to think of it, what other things in that menu are actually useful? I think a lot are just for decoration right?
Also, where the hell do I find a hops flower? I have this nasty feeling it’ll be around the swamps…?[/quote]
basically everywhere in the plains if I am not mistaken like the poppy flower.
Really? I’m seeing dandelions, poppies, bluebells, datura, but no hops.
Also, how are you meant to actually use the veinreaver properly? Are you meant to activate and then throw it like a throwing axe?
[quote=“DG123, post:10793, topic:42”]Really? I’m seeing dandelions, poppies, bluebells, datura, but no hops.
Also, how are you meant to actually use the veinreaver properly? Are you meant to activate and then throw it like a throwing axe?[/quote]
Fairly certain hops are crops, not wild plants.
And yeah, it’s basically a bloodnade. Unlike the hunter of the hunter, it gives you enough time to chuck it.
If they’re crops how do you get hold of some seeds or the plants themselves? I’ve found stuff like canola in bushes randomly but never hops.
The irony is that I’m trying to make mead and in real life you don’t use hops to make mead, at least not the proper stuff.
What is this hunter of the hunter? I know not of this item.
And also, I just found a cabin in the woods. There was literally nothing in it.
Except a flashlight and some mouldy ketchup. I was expecting SOMETHING at least.
hunter of the hunter
Er. I meant hammer of the hunter. I blame typo imps.
Basically, check farms and liquor stores.
Liquor stores have hops? Hm. OK I’ll have a look. I don’t think there are any farms around here.
Meanwhile, I think I just discovered a derp.
.454 casull and hand reloaded .454 casull have totally different stats. Hand reloaded seems to do 33 damage with 14 armour piercing while normal does 50 damage with 6 armour piercing. This makes no sense.
The descriptions are also quite different.
[quote=“DG123, post:10797, topic:42”].454 casull and hand reloaded .454 casull have totally different stats. Hand reloaded seems to do 33 damage with 14 armour piercing while normal does 50 damage with 6 armour piercing. This makes no sense.
The descriptions are also quite different.[/quote]
Handloaded ammo could be weaker. But it can also be stronger if you add more powder. I suppose the devs are trying to make it just so crafted stuff is ‘weaker’ than manufactured stuff in general rather than basing of real life though.
The most like justification that I can think of is that the player is loading them at less than factory pressure to avoid damaging the gun, being unable to get precise enough measurements.
Though seeing as you seem to be doing all handloading via a hand press but without a SCALE, that makes sense. XP
Even for weaker that seems a little to low compared, along with the reloaded-misfire trait…
(here has never bothered to to reload anything but shotgun shells)
[quote=“Random_dragon, post:10799, topic:42”]The most like justification that I can think of is that the player is loading them at less than factory pressure to avoid damaging the gun, being unable to get precise enough measurements.
Though seeing as you seem to be doing all handloading via a hand press but without a SCALE, that makes sense. XP[/quote]
That would explain the damage, but it also makes using the gun pretty pointless when the ammo lacks that much power.
And more importantly… it doesn’t explain why the lower damage round has massively higher armour penetration.