With enough time, a hulk might be able to smash through it.
The only thing I have seen that can withstand a zombie hulk is the metal-walled bank vault. I know of NOTHING else that can withstand it.
I would assume the military bunker walls are the same as the bank vault - metal walls.
Hmm, haven’t ever seen a hulk come up against the weird fault thingy at the bottom of some mines, so I guess there’s that possibility. I think I’ve seen them smash everything else, though.
Is there a way to install mods on a already created world? I moved my Cooper save to experimental, and want to use the tank mod and other ones.
[quote=“Random_dragon, post:10440, topic:42”]Man the gun manually like a real man, man. o3o
Sit at the seat it’s installed in, unequip any weapon you might be wielding, hit fire.[/quote]
If you have drive-by-wire controls installed, you can steer it from there, too.
[quote=“Random_dragon, post:10440, topic:42”]Man the gun manually like a real man, man. o3o
Sit at the seat it’s installed in, unequip any weapon you might be wielding, hit fire.[/quote]
I thought that’s what I did. Hmm. Maybe I didn’t unequip my gun.
Will it show up as equipping the tank gun instead of “fists”?
Or maybe it wasn’t actually installed on the driving seat. Could have sworn it was…
That reminds me, anyone notice the bug reports that happen if you try to aim a turret by RC-remote
yes i noticed this too
Most of the tanks in the mod have only an M240 in the driver’s seat, yeah. Usually it’s in the thing that looks vaguely turret-shaped. o3o
EDIT: Also, I had a thought. Let say you make a weapon that transforms into another weapon. One version of it has that flag that makes it do Fun things on killing a jabberwock, the other version doesn’t. If you slay a jabberwock with the special version of the weapon then transform it into the normal version, what happens?
Is there a way to learn any martial arts styles after character creation (other than brawling and Niten-Ichi Ryu)? Or are those basically closed off to those who didn’t spend points on it?
All the available styles should have a manual, yeah. Check dojos. Fencing manual can also sometimes be found in mansion libraries.
Also, I can’t find any monster faction data of the triffid stats. Any data on how it’s statted out?
The MA manuals in dojos are usually for the less powerful styles. Boxing gyms have boxing and krav maga manuals which are both strong against anything.
How can you make a custom starting location? For example: you can start out in the evacuee shelter. I made a building and successfully made it spawn in the forest. I want to make a scenario that makes it so you start out in building I made.
krav maga is awesome and work with weapons and finding manual is not too hard
Krav maga is delicious.
Eyeball the start_location.json file. In general the location it cites should be the same as the mapgen file’s ID.
It can sometimes cause errors if the game is allowed the option of NOT generating the overmap special file.
One more thing, how do you make it so that only one building spawns but it will spawn for sure?
Do you you mean for adding your own mapgens, or overriding existing mapgens? o.o
EDIT: Edit-response yoinked to make a proper reply.
My own.
Oh right, you mean occurrences of it. Um…in overmap_specials.json. There’s a true/false prompt for uniqueness, AND a unique flag, and the option of setting min/max occurrences to 1/1. All that is hilariously redundant but should work.
Thanks for the info.