I have a memory of someone talking about using quickdraw Iaido strikes with scabbards.
Was that just someone suggesting ideas or is that in the game?
I have a memory of someone talking about using quickdraw Iaido strikes with scabbards.
Was that just someone suggesting ideas or is that in the game?
[quote=“DG123, post:10142, topic:42”]I have a memory of someone talking about using quickdraw Iaido strikes with scabbards.
Was that just someone suggesting ideas or is that in the game?[/quote]
Does exist, but needs some high amount of skill to use it, i think 6+…
[quote=“Xfin, post:10143, topic:42”][quote=“DG123, post:10142, topic:42”]I have a memory of someone talking about using quickdraw Iaido strikes with scabbards.
Was that just someone suggesting ideas or is that in the game?[/quote]
Does exist, but needs some high amount of skill to use it, i think 6+…[/quote]
Hmm. Is this Katana specific or any sword? And is it more powerful than a standard attack? I’ve tried googling but I’m not finding anything about it.
[quote=“DG123, post:10144, topic:42”][quote=“Xfin, post:10143, topic:42”][quote=“DG123, post:10142, topic:42”]I have a memory of someone talking about using quickdraw Iaido strikes with scabbards.
Was that just someone suggesting ideas or is that in the game?[/quote]
Does exist, but needs some high amount of skill to use it, i think 6+…[/quote]
Hmm. Is this Katana specific or any sword? And is it more powerful than a standard attack? I’ve tried googling but I’m not finding anything about it.[/quote]
I don’t think it any more stronger, however it a attack right next to your target while your drawing out your sword rather then giving them a extra turn to smack you…(if you left them to get that close for some reason without pulling out your blade…)
just search the tool json for IAIJUTSU if you want a list…
…and now i wonder what VORPAL does on the diamond katana and broadsword…mhmm…
VORPAL on a few of the diamond swords? It’s in the technique section, right?
Insanely high damage multiplier, also applies the little-used weighting feature to make it occur very rarely.
[quote=“Random_dragon, post:10146, topic:42”]VORPAL on a few of the diamond swords? It’s in the technique section, right?
Insanely high damage multiplier, also applies the little-used weighting feature to make it occur very rarely.
[/quote]
it dosnt show on the tech list, it on the flag list… and it requires the trait to be on both to work or am i reading it wrong?..
if (p->weapon.has_flag("VORPAL") &&p->weapon.has_technique( matec_id( "VORPAL" ) ) &&
!x_in_y(g->natural_light_level(), 40))
haa… i see now… haha thats… something i would of never tied to do… i know the story of it but still…
Oh. What. That’s just…now I’m curious what that does.
I’m guessing that code involves jabberwocks?
[quote=“Random_dragon, post:10148, topic:42”]Oh. What. That’s just…now I’m curious what that does.
I’m guessing that code involves jabberwocks?[/quote]
killing the jabberwock with a diamond weapon gives it the vorpal tech that can randomly replace critical hits…maybe only form the iaijutsu…
o.O
Oh that is derp. Which source file is this in, I should take a look…
[quote=“Random_dragon, post:10150, topic:42”]o.O
Oh that is derp. Which source file is this in, I should take a look…[/quote]
iuse.cpp around Line 7109
mondeath.cpp around Line 567
checks Ooh. Well, now I think I have an objective for next time I start up an adventurer.
that dosn’t look like 99x to me… unless it cares about having a head somewhere that i couldn’t find
edit… breathers DO have heads…somehow
If I recall, breathers lack heads. So that’s logically, I just can’t find the section that makes that technique ignore creatures without heads…
Rm228 short shotgun is extremely good if you can find the proper ammo for it.thot something you would want to use on mundane zombies but for something like hulks or annoying Npcs
i wonder if Vorpal would work better with ninjutsu or niten ichi…well the chance is way to low anyway and niten tends to gib anything that isn’t a hulk
Anyone here used the Ember Carrier item?
I’m wondering how long it keeps burning for before reloading it with tinder.
Is it worth using? I already have a camp fire drill.
If I balanced it right, it should be able to at least last overnight and have some charges to spare, since that’s the longest stretch of time that it would absolutely have to last through in order to serve its purpose.
Hm.
But what purpose exactly is it intended for? The camp fire drill lasts a super long time and never fails to light a fire in about 6 minutes or less.
I suppose you could use it to light dynamite fuses or something like that.
Before I was encouraged to nerf it by making it take a turn to use, yeah.
Though when I’d first added it, that was back when string for fire drills was a bit harder to acquire for woodland characters. Now at least cattails are an abundant source of plant thread, so you’re not likely to be running out of fire drills anytime soon. @_@
mhmmm… noticed some items that has a stack_size value but a charge of 1 don’t stack like ammo in game…
{
"type" : "COMESTIBLE",
"id" : "cig_butt",
"name" : "cigarette butt",
"weight" : 0,
"color" : "dark_gray",
"addiction_type" : "nicotine",
"spoils_in" : 0,
"stim" : 1,
"container" : "null",
"to_hit" : -2,
"comestible_type" : "MED",
"symbol" : "!",
"quench" : 0,
"healthy" : -3,
"addiction_potential" : 50,
"nutrition" : 0,
"description" : "What was once a wonderfully addictive tube of dried tobacco leaf is now just a smelly piece of trash. What a tragedy!\nThe leftover tobacco in a few of these could probably be used to roll another cigarette. If you're willing to go that far...",
"price" : 0,
"material" : "null",
"tool" : "null",
"volume" : 0,
"cutting" : 0,
"phase" : "solid",
"charges" : 1,
"stack_size" : 1000, <------------------
"bashing" : 0,
"fun" : 2,
"category": "other"
Pointing this out mostly as it somewhat stings my collector/hoarder nature…a little…along with my bad PC that takes forever to open up item infos and the craft screen when there 1000+ unique item entrys around me…