Tips, Tricks, and Newb Questions!

Gods… That would keep the forum staff busy getting them up and running…

sometimes i feel about balence and realism is that it needs to be thrown out the window sometimes to make room for major improvements to a game… and then touched back up on lightly to see how it turns out…

Also hulking predator

Having a good foundation when implementing something is the better aproach.
Implementing something half assed just because its speeds up the process will only result in more work later on.

Indeed. There’s nothing saying that you can’t take a little bit more time right now to have at least an okay balance and realistic value on top of a computationally found structure, and then you may only need to do a handful of smaller tweaks to fix it instead of potentially needing to totally redo it to make it sound later.

Sometimes you do break the game in some way (not compiling, balance out the window, nonsensical bugs, etc) when you’re doing a major overhaul, but those should be limited to branches of the main game, the functionality and balance of the game should be restored by the time the changes are merged.
The main reason for this is that when people start new branches to add functionality, the game needs to be in a working state. Also it’s nice to have a mostly working latest version so people can give feedback on it. If we regularly broke the main game code, people would be discouraged from using it.

Do portal generators still drop? If so, from where? Not finding any. Other than the obligatory unfindable power armor helmet, it’s the one thing I want that still eludes me.

I recall finding one in a lab, specifically the teleporter pad room. Certainly not that common at all though.

does monster scaling factor work slower with a higher or lower number…

Yes. o3o

The monster scaling factor work slower with a lower number. With a scaling factor of 0.3, city are pretty empty x)

Yes. o3o[/quote]

You remind me of my brother … who likes to answere in the same way… just to piss me off.

LOL

yes and no

And to give a more helpful answer, if you meant the monster evolution scaling, the answer “yes” would be quite fitting. When it was first added, higher numbers meant slower evolution, presumably because whoever first implemented it was from Bizarro world. Then it was changed to the current system, where a higher number means faster evolution.

If you meant just the monster SPAWN rate though, that’s been a simple “higher means more monsters” for as long as I’ve been around, at the very least.

I thought it made sense originally, a higher number meant it took longer for zombie evolution to take place, which isn’t all that hard to understand. The problem was it ran counter to how every other scalable system in the game functions, which caused a lot of confusion. Having it work like everything else also lets it scale to ridiculous levels for the masochists among us.

Exactly. It made sense if you read the description, but it was inconsistent with how other worldgen settings work.

I disagree.
It was consistent.
monster spawn —> more means more
item spawn -----> more means more
evolution time -----> more means more

No inconsistency at all.

Monster spawn: more means more monsters.

Item spawn: more means more items.

Monster evolution: More meant less difficulty. Or more DELAY.

Totally consistent. ;w;

You presuposed that the earlier alterable values where consistent.
For this you would have to ignore that more items meant less difficulty while more monster meant higher difficulty.
As this is your example why evolution time isn t consistent: difficulty.
Else the old settings where already inconsistent.

Is there any real reason to use any of the homemade weapons nowadays?

Not referring to the flintlocks, since they’re readily available in museums/mansions AND they’re viable to make ammo for. I mean things like the 2 Shot Special, the survivor carbine, the pipe rifles, etc etc.

The low-tier pipe weapons do effectively zero damage (I can bounce them when NPCs use them with my regular light armor) with only one round capacity. The higher ones start edging into pretty expensive territory, and even then, they don’t really do anything well. And since gunpowder’s recipe was removed (thanks, Kevin ;_;), there’s next to zero chance you’re going to get the ammo to use any of them before you get a gun in the same caliber, since the only really viable source of enough ammunition to use a gun is a gun store. Especially since reloading ammo is impractical as all hell now.

Am I missing something, or are they really just useless?

pneumatic assault rifle and bolt river are nice firearms