[quote=“Voqar, post:9811, topic:42”](playing stable .c)
I’m building/customizing a vehicle (formerly military apc tweaked and refitted with facilities and now more RV-like). I’ve spent hours dinking with it - the vehicle stuff in this game is amazing, as is the rest of the game.
Whenever I sleep in the vehicle I’m awakened by an “it’s too bright to sleep message.”
I’ve switched out quarterpanels out for boards, put roof on every tile, rearranged such that the bed is in a 1x3 area enclosed by board/wall and an internal door (says it’s opaque and I sure can’t see in/out of the sleeping area). Currently it’s 1x3 with a cargo thing on either side of the bed.
At the same time, it’s too dark to craft inside my vehicle (I’m debating how to do lighting - hate wasting a floor spot to a light that could be floor trunk - I’m a hoarder - I needs my storage). So as a side question is there any really good way to light inside your vehicle without it eating a whole tile?
Too bright to sleep and too dark to craft - my vehicle isn’t good for anything! But it looks pretty cool - so there’s that.
I never did sleep in the RV so I don’t know if it has the same problem, but I’ve tried to incorporate some of it’s structure (like roof everywhere) to no avail.
Character has heavy sleeper and less sleep traits and is healthy/no pain, no hunger/thirst, and if I sleep in my basement bed I usually wake “well rested” unless I have a cold or something. Bed has 2 sheets, 2 blankets, 2 pillows. One must be comfy when the world ends, ya know.
I’ve tried googling but most google for this game ends up at the wiki and it seems rare that I can find answers to specific questions without pulling teeth. I did see in the wiki that the “quality” for sleep of a car bed is way lower than a real bed.
So…is there something obvious I’m failing here?[/quote]
As for vehicle lighting, if you install a roof on your vehicle it should have dome lights built in. Just hit Shift+6 and select “Turn on dome lights”
Be wary about wasting diesel/battery power during crafting though, as time does pass.