So if I wanted to start trying some experimental versions, and I went to update how compatible are saves, and what is the best way to do it?
I mostly want to try out the new spawn options.
So if I wanted to start trying some experimental versions, and I went to update how compatible are saves, and what is the best way to do it?
I mostly want to try out the new spawn options.
[quote=“Murdath, post:9774, topic:42”]Any set ups can can get you through ice labs? I have Internal Climate Control, RM13 combat armor + wool socks, long underwear top/bottom, balaclava.
I guess I will have to get a fur cloack, and some more layers.[/quote]
When you finally get to a CVD machine, craft a brazier or three next to it, smash up a ton of furniture and haul it all there, enough to burn through a whole day. There’s usually plenty of beds, drawers and benches to burn down in the labs.
in old wersions ice labs are easy, drink enought atomic coffe and you die from overheat at bottom of ice lab
I’m wondering how the monster half-life scaling factor works. Do high values mean faster evolution or longer “half-life” ?
In older versions, when the feature was first introduced, higher values pushed the start of the evolution counter farther back. So lower would mean faster evolution.
Now however, the value affects how soon it occurs, so lower means slower evolution.
So basically the answer is yes. o3o
The mechanic is broken AFAIK. You’ll see plenty of hulks and zombie masters on day 1 no matter what you set it to.
If I put a second saddle on the back wheel of my motorcycle, will my NPC be able to ride on the back?
I gave up on that ice lab, not worth the trouble.
I’m trying to go Mycus for the first time, but I’m having trouble finding marloss seeds. I’ve visited 3 blossoms so I’m guessing that’s not it,I’ll try fungal flowers next.
[quote=“Murdath, post:9789, topic:42”]I gave up on that ice lab, not worth the trouble.
I’m trying to go Mycus for the first time, but I’m having trouble finding marloss seeds. I’ve visited 3 blossoms so I’m guessing that’s not it,I’ll try fungal flowers next.[/quote]
Yessss, visit the flowers to join us. The seeds are harvested there.
[quote=“Random_dragon, post:9790, topic:42”][quote=“Murdath, post:9789, topic:42”]I gave up on that ice lab, not worth the trouble.
I’m trying to go Mycus for the first time, but I’m having trouble finding marloss seeds. I’ve visited 3 blossoms so I’m guessing that’s not it,I’ll try fungal flowers next.[/quote]
Yessss, visit the flowers to join us. The seeds are harvested there.[/quote]
Got some seeds now, I’m guessing I can plant these to get more? I ate one but got my ugly mutation go to deformed.
Planting them results in clumps that give off spores when harvested, but not sure if it yields seeds.
ROFL
Got vessel, just kept eating the seeds, also got shouter.
Now, assuming you haven’t read http://smf.cataclysmdda.com/index.php?topic=10676.0 I’ll spoil the third step for you…
Go to the fungal tower region, approach the tower.
[quote=“Random_dragon, post:9795, topic:42”]Now, assuming you haven’t read http://smf.cataclysmdda.com/index.php?topic=10676.0 I’ll spoil the third step for you…
Go to the fungal tower region, approach the tower.
Yeah, I’ll have to find one.
What should I do about a glowing lamp that gives me radiation from just keeping it in my inventory. I tried to apply it, seems to be like a flash bang, guessing it’s an artifact.
0.
Artifacts, yeah. Atomic lamps can be a radiation hazard if damaged, but their use action just covers and uncovers the light.
how does stat skill scaling work in this and how muchskill do you need for the stats to scale
Via the stats through skills mod? Every 3rd, 6th, and 9th skill level raises the relevant stat by 1.
grabs the lua file to find what skills do what
--Str based skills
str_bonus = calc_bonus(str_bonus,"carpentry")
str_bonus = calc_bonus(str_bonus,"mechanics")
str_bonus = calc_bonus(str_bonus,"swimming")
str_bonus = calc_bonus(str_bonus,"bashing")
str_bonus = calc_bonus(str_bonus,"cutting")
str_bonus = calc_bonus(str_bonus,"melee")
str_bonus = calc_bonus(str_bonus,"throw")
--Dex based skills
dex_bonus = calc_bonus(dex_bonus,"driving")
dex_bonus = calc_bonus(dex_bonus,"survival")
dex_bonus = calc_bonus(dex_bonus,"tailor")
dex_bonus = calc_bonus(dex_bonus,"traps")
dex_bonus = calc_bonus(dex_bonus,"dodge")
dex_bonus = calc_bonus(dex_bonus,"stabbing")
dex_bonus = calc_bonus(dex_bonus,"unarmed")
--Int based skills
int_bonus = calc_bonus(int_bonus,"barter")
int_bonus = calc_bonus(int_bonus,"computer")
int_bonus = calc_bonus(int_bonus,"cooking")
int_bonus = calc_bonus(int_bonus,"electronics")
int_bonus = calc_bonus(int_bonus,"fabrication")
int_bonus = calc_bonus(int_bonus,"firstaid")
int_bonus = calc_bonus(int_bonus,"speech")
--Per based skills
per_bonus = calc_bonus(per_bonus,"archery")
per_bonus = calc_bonus(per_bonus,"gun")
per_bonus = calc_bonus(per_bonus,"launcher")
per_bonus = calc_bonus(per_bonus,"pistol")
per_bonus = calc_bonus(per_bonus,"rifle")
per_bonus = calc_bonus(per_bonus,"shotgun")
per_bonus = calc_bonus(per_bonus,"smg")
Ok, I got Mycus feeder but no more mycus plants are popping up. Is there a limit of times you can mutate in a day or something? or can I just turn on Metabolic Interchange to eat as many fruits as I want to get the other mutations?
Seems like you’ll have to wait a while, more mutations develop over time.
Don’t forget, you can harvest Mycus fruits from marloss bushes.