Still cannot figure out what the passive thing the dagger does.
It has 28 stabbing, so at least it’s a decent melee weapon.
Still cannot figure out what the passive thing the dagger does.
It has 28 stabbing, so at least it’s a decent melee weapon.
Freaky. It seems artifact weapons and armor are harder to figure out than the more generic arti-tools.
I found a pile of ruble with sparks coming out of it so I am thinking this may be my first artifact. What is a way to lighting proof myself so I can go dig it out?
There’s a bionic for that, and rubber or hazmat gear might just barely help.
Just being quick can also help. Wait for the pile of rubble to emit a blast of electricity, then run up nab the artifact and run out before it goes off again.
Currently Working On a “Removing Nether Creatures Mod” And I’m wondering, what part of the json has the “Vortex Stone”?
Tools.json.
Oh. I’m Such a God Damn Idiot ;-; I checked Everything else BUT THAT DAMN FILE
FML… I’m an Idiot…
Herpaderp. Most items with a use_action are either there or in tool_armor. <3
How Would I Alter The Vortex To The Mod? Just Copy It In Plain Text And Remove The “Charges” Stuff?
Or copy it and remove the use_action property.
Having Technical Difficulties… Modding Is Hard When You Have Barely Any Knowledge In Scripting ;-;
Edit: Gah! The Struggles… Anyway, Could I have some help solving this issue,
DEBUG: line 39:5: expected JSON value but got “:”
{
},
“id”:
^
“vortex_stone”,10 “type”: “TOOL”, 10 “symbol”: “;” 10
Press spacebar . . .
It happens to everyone. I forget a random comma all the time, for example.
Any Ideas? Because I Got None .-.
Doh. Add an opener “{” right after the “},” part?
Erm, Yeah… I Think >-< I’ll Just Add The [spoiler=Code] “mon_shadow_snake”,
{
},
“id”: “vortex_stone”,
“type”: “TOOL”,
“symbol”: “;”,
“color”: “light_gray”,
“name”: “vortex stone”,
“description”: “This is a stone with spirals all over it, and holes around its perimeter. Though it is fairly large, it weighs next to nothing. Air seems to gather around it.”,
“price”: 300000,
“material”: “stone”,
“weight”: 1,
“volume”: 1,
“bashing”: 6,
“cutting”: 0,
“to_hit”: 0
}
]
[/spoiler]
Nearest To Where It “Fucked Up”
[quote=“TheMightyHercules, post:9597, topic:42”]Erm, Yeah… I Think >-< I’ll Just Add The [spoiler=Code] “mon_shadow_snake”,
{
},
“id”: “vortex_stone”,
“type”: “TOOL”,
“symbol”: “;”,
“color”: “light_gray”,
“name”: “vortex stone”,
“description”: “This is a stone with spirals all over it, and holes around its perimeter. Though it is fairly large, it weighs next to nothing. Air seems to gather around it.”,
“price”: 300000,
“material”: “stone”,
“weight”: 1,
“volume”: 1,
“bashing”: 6,
“cutting”: 0,
“to_hit”: 0
}
]
[/spoiler]
Nearest To Where It “Fucked Up”[/quote]
Hmm. Yeah, what you need is…change this part:
{
},
"id": "vortex_stone",
To this:
},
{
"id": "vortex_stone",
Are You Kidding? I screwed up with the placement of the comma?
God Damn I’m Horrible… I’ll see if It’ll Co-operate and NOT spawn any vortex(s) and/or bugs…
Edit: FFS! Another Bug ;-; Staying Up late Isn’t Helping… But I Must Finish This Mod! Even If It’s The Last Thing I Do!
[spoiler=BUGZ!][b][i]DEBUG: line 35:30: missing separator
“mon_breather_hub”,
“mon_breather”,
“mon_shadow_snake” ]
^
10 10{, 10
Press spacebar . . .[/i][/b][/spoiler]
Nein, it isn’t the COMMA that’s misplaced, it’s that closing bracket thingy. ;_;