Tips, Tricks, and Newb Questions!

[quote=“Reaper310, post:9418, topic:42”]This is probably a noob question but i can’t seem to figure out how to add a cargo space to my car. when I go into the install menu for the vehicle “trunk”, “box”, etc. don’t appear on the list, and i cant find a book or recipe on the wiki or item browser that allows me to unlock that construction tree.

so how in the world do I add a well needed trunk to my car, do i need to be a certain lv. I have lv 3 mechanics what am I doing wrong.[/quote]
Do you have an aisle installed in that tile? You have to remove that first. Aisle always gets me. Unfortunately restrictions exists, and there’s no easy way to check for them. Sometimes you might have to strip parts one by one until the option to install the part comes available. Use educated guessing to figure out what might conflict with the installation, or if the part is supposed to be installed outside etc.

[quote=“zolmir, post:9421, topic:42”]I cannot read or fabricate during the day when the weather is bad (rain, etc). Is this a bug or a feature? I am using 0.C stable, and I am near an apartment if that matters.

I never experienced this before, but I always did my reading/crafting next to an active console, so it could be that I didn’t know about it.[/quote]
It’s a feature, AFAIK. Try reading inside a car, with its interior dome lights activated. That way you’ll get steady light. Later experimentals seem to have done away with the lighting changes, and you can read perfectly fine in any weather. Either that or it’s just my character’s Night Vision trait that enables it. Also, console reading isn’t easy these days, as the lighting is only partial, slowing down reading in dark, or whatever the effect of “can’t see fine details” is.

Do you have all the tools needed? They occupy the “center” slot so you should be able to build it on bare frame unless you placed a seat, board/quarterpanel, aisle, door/window, or any of the other things to use the center slot.

Night vision does influence reading and fine detail cutoffs (though being in bad light might still make you read/work slower than you would in good, depending on the exact level of light and what level NV you have).

Do you have all the tools needed? They occupy the "center" slot so you should be able to build it on bare frame unless you placed a seat, board/quarterpanel, aisle, door/window, or any of the other things to use the center slot.

thx, I think I figured it out I removed some internal parts to try and build a trunk but the recipe didn’t appear in the install window, I was trying to search if i needed to do something specific to get it to work. I didn’t know you had to build it on a bare frame i thought an aisle would be good enough to build on but I guess not. thanks for your help just wish there was more information online, I’m just glad that the community is nice and willing to help each other out. you don’t get good community anymore.

anyway thanks for your help its time for me to start upgrading.

Quick question,if I make two characters in the same world and arrive at the same location will they meet? will the changes on does on the world affect the game play of the other? Thanks!

The vision reworks in a nutshell:

Such good, very vision, much photon.

Last time I checked (might be wrong): no, they won’t meet, but the changes to the world (dropped items, opened doors, looted buildings) are retroactively applied to the world on the other characters.

So for example you’ve made a character, then built a stash of items and lived until winter.
Then, if you create another character, you’ll start in the spring regardless… but you’ll be able to go to the stash and find it as you’ve left it on the first character.

So you can inflict time-traveling shenanigans on yourself?

Last time I checked (might be wrong): no, they won’t meet, but the changes to the world (dropped items, opened doors, looted buildings) are retroactively applied to the world on the other characters.

So for example you’ve made a character, then built a stash of items and lived until winter.
Then, if you create another character, you’ll start in the spring regardless… but you’ll be able to go to the stash and find it as you’ve left it on the first character.[/quote]

Thanks! It would be cool to have them meet and one be an npc when playing as the other.

You can also drop an active mininuke somewhere, then when you come back as the next character…

me, i do, i turn it on. you could set your start time to 10pm and slink off in the darkness. running with [tt]"[/tt] in the experimental versions makes it easier. but you have to abandon your home and not return for a long time murders1. you have to leave your empty bookcases and pots and pans behind and walk off with all your fucking shit in a bindle into a world of moss assholes going from sewer to sewer until you’re somewhere new, stumbling around in gulches full of broken dead doll pieces half-covered in slimy brown dead leaves, eating tuna, drinking tuna, you think i like this shit? you think i’m sleeping in a dugout because i like this shit? well i do. in fact wander spawns are my favorite. you can’t just walk two blocks away from shocker the brute and forget it, just forget about all the hit points these pieces of shit have just because you walked into a sewage plant. big deal. you think you can sew overalls all day since you’re the chief in charge of irrigating people’s poop? i can’t even bake an anpan without having to waste my life looking at gross idiots when i go outside, so go to hell. wander spawns on.

So…question 'bout turrets, seeing how the turret ‘disappears’ and ‘reappears’ depending if I’m inside the vehicle or not, will it shoot over my vehicle or just shoot me in the back trying to shoot through the window?

Far as I can tell, they’ll refrain from shooting if they might hit you.

So do NPCs have health bars for each of their body parts like players do? I’m curious about this because an NPC bandit took like 1k damage and that’s never happened to me before.

http://imgur.com/AUsLhpG

Yes

And you can hit a 0 hp part multiple times too. Same thing happens to the player - you can take hits to a broken arm just fine.

Far as I can tell, they’ll refrain from shooting if they might hit you.[/quote]What about the car itself?

It can’t hurt you if you’re on the same vehicle as it. It will not shoot through you (even though it can’t hurt you), unless you’re in the same vehicle as it and are inside it.
You’re safe, but a roof over your head is required for the turret to understand it can shoot through you.

The turret can’t damage the car with the shot itself, but it can damage it with AoE. It will avoid doing so, but it is possible for it to happen.

[quote=“BeerBeer, post:9422, topic:42”][quote=“zolmir, post:9421, topic:42”]I cannot read or fabricate during the day when the weather is bad (rain, etc). Is this a bug or a feature? I am using 0.C stable, and I am near an apartment if that matters.

I never experienced this before, but I always did my reading/crafting next to an active console, so it could be that I didn’t know about it.[/quote]
It’s a feature, AFAIK. Try reading inside a car, with its interior dome lights activated. That way you’ll get steady light. Later experimentals seem to have done away with the lighting changes, and you can read perfectly fine in any weather. Either that or it’s just my character’s Night Vision trait that enables it. Also, console reading isn’t easy these days, as the lighting is only partial, slowing down reading in dark, or whatever the effect of “can’t see fine details” is.[/quote]

I see. The way it is in the stable build is quite harsh. Thank you!

Can I build a “vehicle” in a house, powered with gasoline, a motor, and an alternator, in order to use vehicle welding rig? Does anyone have simple plans to build such a crafting station?

Lastly, would it work in 0.A also? I have an old save from one of the 0.A experimentals where I want to do this.

Yes, it’s very possible, I tend to build a station with all crafting implements on my bases.

About 0.A version, I dunno, but it theoretically should work.