The difficult part is finding the right “level” of how fast alertness comes. You can’t “snap awake”, because that level of quickness is reserved for the higher amounts of health. XD
Oh… well Im behind on the updates, so I wouldn’t know these things.
“You awake surprisingly quickly feeling more alert and…just overall healthy than you did before you went to sleep.”
is there a way to tell your stimulant level now? I tend to go on full days without sleep on a coffee diet and i am afraid of passing out because of that.
Is it even possible on coffee only?
[quote=“Dlightfull, post:9304, topic:42”]is there a way to tell your stimulant level now? I tend to go on full days without sleep on a coffee diet and i am afraid of passing out because of that.
Is it even possible on coffee only?[/quote]
I’m pretty sure you can’t overdose on most stimulants. You’d need adrenaline, jet, stimpack or some exotic method of gaining stim.
Fun fact: it’s possible to stim self to death by consuming alcohol with alcohol metabolism mutation and high enough stim value.
So the only way to play with gaining stats through skills is by making straight 8s and NEVER boosting ones stats through cbms or mutagens?
what… that doesn’t sound right… there is no cap at lvl 8…or anywhere else that I know of, the biggest problem to large levels is rust. But once you get the memory CBM and power for it, that is no longer a problem, and the biggest hurdle for most is just time and things to level up on. Although skills like fabrication, cooking, and tailoring would be difficult to get higher once you ran out of higher recipes…though at that point who cares, you already HAVE all the recipes needed ti do ANYTHING with that skill. You could probably continue to lvl them with training from NPC’s though if it bothered you.
you mean there are people still playing with skill rust? It should be out of this game imho, it serves no purpose as it is right now.
I use intcap to keep melee relatively challenging. No fun in fighting at all once brutes can explode in a gory mess.
That’s not the point. The point is you can stop rust by practicing them skills, which ultimately makes things tedious - practice useless (at some moment) skills just to avoid rust. Craft some wraps just to avoid tailoring rust, for example.
Just because YOU don’t like skill rust, doesn’t mean that other people don’t play with it. Yes you can STOP rust by doing a simple task, but if you are trying to balance too many skills with your character skill rust starts digging in its heals and making it harder for you to keep ANY of them up, and if your out away from base when skill rust hits, you might lose a level (or at least some XP) before you can stop it. Skill rusts ENTIRE purpose is to prevent you from getting to strong to fast without having to balance things just right to “tier up” before continuing on. Cata’s greatest resource is time. When everything degrades you have to take more time out just to stay where you are, wasting the most precious thing in game.
Just because you get upset because you aren’t skilled enough to play with skill rust on doesn’t mean everyone else should lose the opportunity.
I think you can use the stat boosting mutations and CBMs without worry. They’d just boost your base stats to a new minimum level, ergo +2 Strength would leave you with base 10 Strength even if all your skills atrophied. The only one I’d be careful with are Alpha threshold’s Prime Stats, don’t know if they’d change dynamically with your stats or what would happen if you lost them (though your skill levels should bump your stats right back to where they should be)
Personally I still favor keeping skill rust off. Adds a bit more tedium to me, but I can understand why someone would want to use it.
Just another thing to love about cata. Feels like there is a thousand ways to change the difficulty to whatever you want it to be as well as HOW you want it to be difficult.
I think IntCap is nice balance between keeping skills from going up too high while keeping it reasonable by not letting skills rust below current level. It also prevents combat skills from going too high once you go past a certain level; unless you go do something like lay siege on a city for days.
Doesn’t seem to apply to the pneumatic assault rifle, since I’m close to level 20 with rifles thanks to that.
Don’t tempt me to resurrect my “make all modern recipes booklearned-only” mod. owo
So how excactly does this new inventory work?
How do I know what I lose when my backpack dies for example?
Does it count items in order picked up? For example do I lose the stuff picked up later before the ones picked up earlier?
Seems to be random.
Well there goes that tactical approach to packing my gear in order not to lose em when backpack gets shred.
Kinda makes nomand gear EVEN better.
Yes, you’re obviously SO much better than the vast majority of everyone else. :eyeroll::
Perhaps you didn’t mean it that way, but that’s VERY much the way it came across.
As to skill rust, I like the concept, and I’ve tried playing with it, but when I, say, spend 24+ hours fighting constantly, finally get to safety, sleep, and have my melee skills rust when I wake up, something is mega-broken. It’s just plain dumb.
Haven’t done something in a few months? Some kind of penalty to the first few skill checks while you remember makes sense. Not practicing the skill since YESTERDAY leading to permanent skill loss does not.
I really should test which of the skill rust modes is the least broken.
Anyone got info on the details for the differences between each mode?
Agreed though that if you’re getting overnight skill loss, something has gone hilariously wrong.