Yes, you're obviously SO much better than the vast majority of everyone else. :eyeroll::
Perhaps you didn’t mean it that way, but that’s VERY much the way it came across.
As to skill rust, I like the concept, and I’ve tried playing with it, but when I, say, spend 24+ hours fighting constantly, finally get to safety, sleep, and have my melee skills rust when I wake up, something is mega-broken. It’s just plain dumb.
Haven’t done something in a few months? Some kind of penalty to the first few skill checks while you remember makes sense. Not practicing the skill since YESTERDAY leading to permanent skill loss does not.
Yes, yes I did come across as condescending and it was my intention. However I was doing so because of how condescending he came across…as…so yea, I don’t like it when people think something should be removed because THEY PERSONALLY don’t like it. I will admit I have not gotten very far in game yet. Just full on skilled noob over here, and I am not afraid to admit that, or think myself any better than anyone. But yeah, not putting up with shit like that ^^ Sorry.
ANYWAYS… I get where you are coming from now, but Your trying to fix the wrong thing here. The rust system is perfect for the way the game currently plays, IF you are looking for a challenge. However the skill system needs adjustment. As the game plays now with full on skill rust, I have in 10 days gotten my character to this level in 9 days:
survival: 7
tailoring: 4
cooking: 4
submachine guns: 3
fabrication: 3
marksmanship: 2
rifles: 1
construction: 1
melee: 1
bashing weapons: 1
dodging: 1
Now I started at 0 on all skills, and I don’t care if my character has 14 intelligence and found a autobiography of a mountain man, there is no way ANYONE can become a certifiable pro of survival in 9 days without a dam good starting point. Clearly the entire time scale is out of whack for skills… but thats kind of ok, since I don’t want to have to grind my character through a 2-3 months+ in game to get that kind of leveling because then the GAME is not fuun to play so much… well… could be, since that kind of skill time table would mean more forced scavenging…
Anyways. If you want to change the time scale of skill rust because its broken, then you have to change the time scale of skill leveling to. Its not exactly “accurate” as things are, but it is balanced especially since it makes it difficult to get and maintain skills untill you can reach the “second tier” of progress as I think of it, installing a functioning memory CBM. The current rust settings in my VERY limited experience, look like they will make that just possible, without making it a simple thing I can just up and do without any forethought or planning. That, I like.