[quote=“Azrad, post:9220, topic:42”]You can trade items, and give them items that would exceed the cash they have on hand. If you can do that, they become completely cooperative, which becomes very handy if they have tons of skills to teach you. If you stay near them, you can get two skill level ups per day, one after waking up and one before going to bed… and you can probably squeeze it to three, really.
On the other hand, if you complete an NPC quest and ask for cash, they become completely uncooperative.[/quote]
Cheers. I’ll try that.
The loading crash isn’t present, but there’s something funky going on with my graphical quality. Anybody else getting a screen like this? Or know possible causes/solutions?
No, the issue is that everything is blown up way too big. You can see it clearly with the mouse cursor, which is way, way too large. There’s barely any space for the message log.
I wish I had a previous version pic to compare it to…
I don’t think it can do that (I only remember ideas for quest-getting via such radios??), but that’d be neat if an npc companion could be given the other radio in question, for just that purpose.
They’re fast, relatively durable, have both good melee and dodge skills, along with a impalement attack that both wounds your torso and causes bleeding to you through everything short of power armor (survivor armor doesn’t help much). If you’ve got sufficient melee skill along with good armor or dodge to absorb they’re regular attacks you can take them down quickly, guns also work just as well against them as any other zombie (they aren’t hard to shoot like skeletons thankfully).
Feral predators are extremely dangerous. They are incredibly fast, can jump, and will stab you causing a lot of damage and serious blood loss. Kill them from range if at all possible and prioritize them over all other targets in a group. Engaging a predator in melee is suicide at low levels and always risky if there is a group behind it.