Tips, Tricks, and Newb Questions!

Or just the usual issue of NPCs not being fully fleshed out. I’m assuming that they have no code to use mounted guns.

Thing is, if there IS code to allow them to use turrets, I can’t make her put away her weapon to test such a thing.

It might cause problems if they are able to use vehicle mounted weapons, imagine driving along and turning a corner to an npc grinning while sitting in a gunners seat for a mounted MA Duce on a huvee and the second you lock eyes he starts pounding away at your vehicle.

That would be hilarious, but the thing is that code for automatically moving towards a mounted gun and using is more complex than having them simply use it IF they’re on the gun at the moment.

Is encumbrance fixed yet? I want to know if it’s worth downloading the newest experimental.

Even with those lines of codes imagin the lag or waste of ammo when your npc shoots anything that moves or looks at him wrong… i dont feel like collecting all that BMG for an NPC with a vendetta against squirrels wastes it all.

Far as I can tell, latest versions have been borked. ;w;

Dammit.

Seriously, you know there’s a problem when wearing eyeglasses and fit-over sunglasses gives 10 eye encumbrance because they’re both on the “standard” layer. The whole point of FO Sunglasses is that you can wear them with prescription glasses without encumbering your eyes!

No, it’s a whole new level of bork. Someone added a thing that makes saving and loading crash the game, reliably.

O-oh. Wow.

Being discussion here: https://github.com/CleverRaven/Cataclysm-DDA/issues/12945

That would require doing quests for them, right? Cannot be bothered, really. That and the dialogues do mostly consist of various domination-submission kind of replies, whether as mild as ‘this is my territory fuckwad’ or as severe as an immediate attempt to terminate my character. Situations with the usual ‘it’s just us’ etc happen a bit rarely to me.

What is that Lua console command in the debug menu? What can I do with it apart from occasional ‘local cat = “meow”’?

Hmm. What does Genetic Chaos do, anyway? It seems to be an upgrade to Genetically Unstable.

Im pretty sure its just that.

I really should toy around with the chimera mutations.

Fight. Feed. Forward.

Define “fixed”. Because there have certainly been at least a handful of rewrites and number changes in how the ENC system works over the last few versions, so I’d need to know what you are looking for before I can answer.

O-oh. Wow.[/quote]
It’s looking like one of those things where Linux handles stuff fine but Windows freaks out when you hand it a file with a 400 million character line, thus letting it slip through the “this crashes the game for me” net due to dev OS bias :P. With any luck we’ve got a PR up that should hopefully fix it, but these things can sometimes be some of the more annoying to code around and test so it might take a bit longer than that if need be.

Define “fixed”. Because there have certainly been at least a handful of rewrites and number changes in how the ENC system works over the last few versions, so I’d need to know what you are looking for before I can answer.[/quote]

The changes to the armor, layering and encumbrance systems in the experimental I’m currently using (been using it since ~June 20th) are frustrating and logically flawed. It seems the attempt was to nerf armor, but the person or persons who made the changes went too far overboard and didn’t tweak the system properly.

Primarily, the complete removal of the “layers easily” tag leads to head-scratchers like “why does wearing briefs and leg warmers at the same time encumber me?”, “why am I so encumbered from wearing two pairs of socks?”, “why can’t I wear a t-shirt and a hoodie without being encumbered?”, and “why are my fitover sunglasses encumbering my eyes when I’m using them for their intended purpose (wearing them with prescription eyeglasses)?” In addition, several of the encumbrance increases simply don’t make sense at all. I understand adding encumbrance to a hoodie or a trenchcoat, they’re fairly thick articles of clothing. But why does a long-sleeved shirt, for example, encumber one’s torso more than a t-shirt does? Why do wool socks encumber one’s feet noticeably more than cotton socks do?

Some of these are nitpicky but my major gripe is with the heavy-handed blanket nerf of the layers-easily tag, when it really should be applied to certain pieces of armor and clothing.

The real issue is that nuking easy layering has opened up all sorts of idiotic logical inconsistencies that previously went unnoticed… A hoodie now competes with a shirt because it’s not treated like a jacket, for example.

In any case, build 3426 confirmed for unborked, thanks to a PR ( https://github.com/CleverRaven/Cataclysm-DDA/pull/12962 ) that seems to have fixed the loading crash. Thank you to DanmakuDan for that.

That would require doing quests for them, right? Cannot be bothered, really. That and the dialogues do mostly consist of various domination-submission kind of replies, whether as mild as ‘this is my territory fuckwad’ or as severe as an immediate attempt to terminate my character. Situations with the usual ‘it’s just us’ etc happen a bit rarely to me.

What is that Lua console command in the debug menu? What can I do with it apart from occasional ‘local cat = “meow”’?[/quote]

You can trade items, and give them items that would exceed the cash they have on hand. If you can do that, they become completely cooperative, which becomes very handy if they have tons of skills to teach you. If you stay near them, you can get two skill level ups per day, one after waking up and one before going to bed… and you can probably squeeze it to three, really.

On the other hand, if you complete an NPC quest and ask for cash, they become completely uncooperative.

Am I going crazy, or have warehouses been effectively erased from existence? I haven’t been seeing them on the map, and debugging to change a location’s mapgen to a warehouse makes the game crash.