Define “fixed”. Because there have certainly been at least a handful of rewrites and number changes in how the ENC system works over the last few versions, so I’d need to know what you are looking for before I can answer.[/quote]
The changes to the armor, layering and encumbrance systems in the experimental I’m currently using (been using it since ~June 20th) are frustrating and logically flawed. It seems the attempt was to nerf armor, but the person or persons who made the changes went too far overboard and didn’t tweak the system properly.
Primarily, the complete removal of the “layers easily” tag leads to head-scratchers like “why does wearing briefs and leg warmers at the same time encumber me?”, “why am I so encumbered from wearing two pairs of socks?”, “why can’t I wear a t-shirt and a hoodie without being encumbered?”, and “why are my fitover sunglasses encumbering my eyes when I’m using them for their intended purpose (wearing them with prescription eyeglasses)?” In addition, several of the encumbrance increases simply don’t make sense at all. I understand adding encumbrance to a hoodie or a trenchcoat, they’re fairly thick articles of clothing. But why does a long-sleeved shirt, for example, encumber one’s torso more than a t-shirt does? Why do wool socks encumber one’s feet noticeably more than cotton socks do?
Some of these are nitpicky but my major gripe is with the heavy-handed blanket nerf of the layers-easily tag, when it really should be applied to certain pieces of armor and clothing.