Hmm. It was merged last night, if I recall.
Check your vehicle build list. Are heavy-duty quarterpanels and various sizes of clean AND dirty water tanks on the list?
Hmm. It was merged last night, if I recall.
Check your vehicle build list. Are heavy-duty quarterpanels and various sizes of clean AND dirty water tanks on the list?
Just curious, is it possible to put new mods into a map after generation?
It might be interesting to see how far 50+ mechanics gets me for the “Skills to Stats” mod in particular.
[quote=“Random_dragon, post:9162, topic:42”]Hmm. It was merged last night, if I recall.
Check your vehicle build list. Are heavy-duty quarterpanels and various sizes of clean AND dirty water tanks on the list?[/quote]
Nope. Guess it’s time to move into the next experimental again.
Yay. I’m still trying to figured out delicious errors, meanwhile. ;_;
So, I haven’t had the chance to mess with vehicles much and just noticed that we can build rams with armor plates. Should I build a ram on the front of my van or would I be better off with just armor plates for now? Is a ram heavier?
You don’t have the weight of the frame to account for, though. Other than that, it’s mostly a buffer between your vehicle and whatever you hit.
Debug menu question. Is it possible to spawn an NPC and make him/her static?
I want to spawn one at a certain location but the bugger will most certainly run away, chasing kittens to shatter and devour them.
Far as I can tell, most static NPCs have different behavior than dynamic. Most refugee ones in particular have very deliberate faction-specific scripting representing their role. No idea what sorts of traits makes the starter NPC act so…well, like a normal, sane person.
Huh. Weird, it seems like the “edit player/NPC” option doesn’t let you edit the AI traits like aggression, bravery, etc.
Should exploding things like turrets and security bots destroy items? Notice several corpses at the edge of explosions vanish along most of the items, even though the explosion didn’t any damage to my character.
I’m guessing that the nerf to explosions might not’ve been applied in the same way to its item-damaging effect.
In other news, ahahahah. I can in fact burden NPCs to the point of useless by giving them too much junk.
All right, let me rephrase that: can I force an NPC to stay at one place? Without putting him into cage or something.
In other news, ahahahah. I can in fact burden NPCs to the point of useless by giving them too much junk.Hmm. I'll try that.
How does it come that I am barely 25 Days ingame and have met already about 5 Hulks? I set the evolution to 0.25 to meet them later on?
A zombie master is somewhere in-or-near the reality bubble.
Unless these are exterminated, they tend to create lots of hulks in my experience.
Or it was a horde.
No hordes - they are disabled.
So Zombiemasters can create Hulks even when the evolution is low? Thats useful to know.
Should simple and normal flamethrowers also create an explosion blast?
Should be a small area of effect, 3x3 total area that represents splattering the target with burning fuel. The explosions are still in “compensating for something” mode last I checked, so their visual effect likely is bigger than the actual area of effect, just like normal explosions. :V
So, I’ve been modifying my van and noticed that some tiles that are supposed to be inside the van, are listed as being outside, despite having frames with boards installed next to them. Does this matter and can I change it? I’m sorry if it’s incredibly obvious, I’ve never actually done so well in this game, despite having played for quite some time. Also, where’s a good source of small lcd screens? Trying to setup a camera system.
How come the volume of a mounted M2 Browning has a lot more cargo space than a cargo carrier?
maybe it was intended that it’d hold 1600 units of ammo?
Yeah, seems like it. After testing it’s unable to store non-ammo.