I think I remember seeing that mentioned explicitly on a github PR somewhere… I will double check later and let you know.
I hate whoever made the fungaloids do that, by the way.
I think I remember seeing that mentioned explicitly on a github PR somewhere… I will double check later and let you know.
I hate whoever made the fungaloids do that, by the way.
More reason I’m glad to have worked out the kicks for that fungal removal mod. =w=
Well, I’m tapping out. For a while, I’ll just stick to the no fungal monsters mod and save me the headache.
Is it possible to have add the mod on a already made world? Will that remove all the fungal headaches, or should I just stick to creating a new world. If it is possible, how does one do it?
edit: never mind. Figured out how to do it. Ahhh, peace. Fungal terrain is still there, but no more fungaloids and spore clouds.
Hello there. Is it possible to disable every-step screen redrawing? To make the game a bit more classic roguelike like nethack, where screen was being redrawed only when you stepped in the screen edge?
I’ve run the game with tiles under another system (it’s not good for me, though) but playing with tiles is a bit slower than with ASCII. It’s rather annoying, you can play either fast with ASCII or slow with good-looking tiles. Heh…
[quote=“Scampada, post:9105, topic:42”]Hello there. Is it possible to disable every-step screen redrawing? To make the game a bit more classic roguelike like nethack, where screen was being redrawed only when you stepped in the screen edge?
I’ve run the game with tiles under another system (it’s not good for me, though) but playing with tiles is a bit slower than with ASCII. It’s rather annoying, you can play either fast with ASCII or slow with good-looking tiles. Heh…[/quote]
Its not possible, the screen is set to be forever centered on your player,
[quote=“John Candlebury, post:9106, topic:42”][quote=“Scampada, post:9105, topic:42”]Hello there. Is it possible to disable every-step screen redrawing? To make the game a bit more classic roguelike like nethack, where screen was being redrawed only when you stepped in the screen edge?
I’ve run the game with tiles under another system (it’s not good for me, though) but playing with tiles is a bit slower than with ASCII. It’s rather annoying, you can play either fast with ASCII or slow with good-looking tiles. Heh…[/quote]
Its not possible, the screen is set to be forever centered on your player,[/quote]
It’s sad… Can’t I change the speed of screen redraw somehow?..
If we had a “only scroll view when player gets X screens near the edges” feature that would allow it.
Well… It’s not that hard to implement. We need only change the program behaviour in the place where it reacts to movement keypresses. I’d try to find that place… maybe.
How big? 3x3 is fine, a full density 5x5 could happen rarely, anything more than is weird.
Excuse me, which branch is the most actual and up to date:
this one -> https://github.com/CleverRaven/Cataclysm-DDA
or that -> https://github.com/kevingranade/Cataclysm-DDA
I found that CleverRaven’s is updated a bit more often, but… I thought that Kevin Granade is the game maintainer… So…
By the way, I read that there are some monsters infightings. Where are they? Who must fight whom? I haven’t seen any.
How big? 3x3 is fine, a full density 5x5 could happen rarely, anything more than is weird.[/quote]
I avoid fungaloids like the plague… until I have a fusion rifle, and then I go slaughter them all! HAHAHAHAHAHAHAhahhahahaahahaaaa…
Oh, erm, excuse me. Anyway, with that particular setup, instant fungal terrain doesn’t really change things much. Trying not to evil laugh again…
Edit: ew, what about underwater fungaloids? That’s already a MASSIVE pain the rear to deal with. Having underwater fungal terrain (that you can’t see or burn, but continues to spit out spores) would be INSANE.
[quote=“Scampada, post:9111, topic:42”]Excuse me, which branch is the most actual and up to date:
this one -> https://github.com/CleverRaven/Cataclysm-DDA
or that -> https://github.com/kevingranade/Cataclysm-DDA
I found that CleverRaven’s is updated a bit more often, but… I thought that Kevin Granade is the game maintainer… So…
By the way, I read that there are some monsters infightings. Where are they? Who must fight whom? I haven’t seen any.[/quote]
Kevin sometimes PRs his own changes and such, so that’s likely his personal fork for implementing that. Every user that’s doing PRs for the game has their own branch.
The compiled versions of the latest experimentals on the main site are derived from the CleverRaven version, if I recall.
My binary speaks of Kevin’s e-mail, so probably it’s of his. Dunno… whose is later?
Are there monsters infightins in the Kevin’s fork? Do you know?
Is it possible to player to build? E.g. a hut in a wood. One can gather a big amount of wood planks or lumber and then bring them by one to the hut… Using an axe and nails… and etc.
I know I can find a truck with beds and drive it into woods and use it as home but… can’t I do better?
You need…I think 2-3 construction skill to build wooden walls, 3-4 I think to build a roof.
Superb! Woohoo!
I fought the rat king a little while ago and got some rat mutations, but the “Ratting” started before I had even seen the Rat King. I was under the impression that he had to hit me for that to start, or does that include his little sewer rat minions? They got a hit or two in on me.
Also, my motorcycle in 0.C seems to work perfectly fine with just one wheel, what’s up with that? Although I have to admit that imagining my survivor just wheelie-ing through the Cataclysm bring a smile to my face.
[quote=“Scampada, post:9115, topic:42”]Is it possible to player to build? E.g. a hut in a wood. One can gather a big amount of wood planks or lumber and then bring them by one to the hut… Using an axe and nails… and etc.
I know I can find a truck with beds and drive it into woods and use it as home but… can’t I do better?[/quote]
Yes, you just need to press ‘’*’’ while in-game, it opens up the building menu. It is also used for fermenting vats, repairing windows and doors, building walls, furniture, useful fireplaces, till the soil to farm, placing anvils and so on. You’ll see by yourself
[quote=“Scampada, post:9111, topic:42”]Excuse me, which branch is the most actual and up to date:
this one -> https://github.com/CleverRaven/Cataclysm-DDA
or that -> https://github.com/kevingranade/Cataclysm-DDA
I found that CleverRaven’s is updated a bit more often, but… I thought that Kevin Granade is the game maintainer… So…[/quote]
There’s nothing special about my repository, it just makes things simpler for me to work on that one and push changes to the main one when they’re ready (just like everyone else does) instead of me pushing things directly on the main repository. In other words:
this one -> https://github.com/CleverRaven/Cataclysm-DDA
That’s what I guessed. owo
EDIT: Also, what’s the deal with lizard kung fu?