Tips, Tricks, and Newb Questions!

Thanks! I’ll do an experiment sometime and report back, I think.

Meanwhile, just to make sure it isn’t overlooked, let me repeat Elnubnub’s question (I’d like to know, too):

[quote=“Elnubnub, post:6639, topic:42”]So ever since the new vehicle construction system came out, I’ve been wondering- what exactly is the effect of adding quarterpanels? Two things I know about them- they block movement, and they serve as an inside/outside barrier.

Do quarterpanels have any additional blocking effect apart than that, though? If, for example, the front of my vehicle collides with something, can it “pass through” a plain old frame and damage interior components? Would a quarterpanel prevent this? My intuition is no, but in that case the quarterpanels in front of windshields that pretty much every car you find on the street has are pretty pointless.[/quote]

Yes. You have to be “driving” (with ‘^’) it for it to generate power, though (not just sitting on the tile). This prevents you from reading books, but not from crafting.

If going for resource (food/water/fatigue) efficiency, put only truck alternator on it. Pedaling wastes resources much faster than just jogging around. If going for pure time efficiency, put all 3 alternators on it.

Now all I need is a way to make zombies use that to produce endless electricity!

Making food with traps, what’s the best way?
I assume one can’t simply set some traps & spikepits outside the shelter and then go doing something else so that the reality bubble doesn’t cover the traps.
Or do the set traps & pits have a randomizer in code allowing them to work outside the bubble?

[quote=“troll from behind, post:6645, topic:42”]Making food with traps, what’s the best way?
I assume one can’t simply set some traps & spikepits outside the shelter and then go doing something else so that the reality bubble doesn’t cover the traps.
Or do the set traps & pits have a randomizer in code allowing them to work outside the bubble?[/quote]

Traps are for enemies, not food.
Currently traps can only affect actually spawned stuff. You may get some animals to stumble into them, but the only reliable animal trap is “fish trap” (which technically isn’t a trap).

Is there any way to interact with containers without picking them up? If full, things like 55 gallon drums are near impossible to pick up without some serious strength, and, consequently, can only be emptied through crafting.

you can definitely move them around using carts, and other pull behinds, as well as other vehicles.

If someone could make it so that examining a full container would give you the option of emptying it, that would be amazing. As it stands, I’m a little afraid to put anything in my 55 gallon drum. What if I suddenly realize I’ve made a horrible mistake? What do I do with 55 gallons of cheap wine?! Or liquid fertilizer?! Or dissolved human?!

If someone could make it so that examining a full container would give you the option of emptying it, that would be amazing. As it stands, I’m a little afraid to put anything in my 55 gallon drum. What if I suddenly realize I’ve made a horrible mistake? What do I do with 55 gallons of cheap wine?! Or liquid fertilizer?! Or dissolved human?![/quote]

Pretty sure you can do this in advanced inventory menu.

oh ok… interact with them without picking them up… hmm if someone did fix that it would probably be through the % (item action menu)…or…maybe available through the action menu (which I setup to be useable through 0 as it was going unused, and now I can easily do any available action in the game) should be simple enough for those with the know-how

coolhulu answers…oh or that menu…wait which one is advanced inventory menu? O.o

If someone could make it so that examining a full container would give you the option of emptying it, that would be amazing. As it stands, I’m a little afraid to put anything in my 55 gallon drum. What if I suddenly realize I’ve made a horrible mistake? What do I do with 55 gallons of cheap wine?! Or liquid fertilizer?! Or dissolved human?![/quote]

Pretty sure you can do this in advanced inventory menu.[/quote]How!? I need this!? The only things I can interact with in the advanced inventory are things already in -my- inventory. If I’ve been missing out on the ability to empty the damn barrel right next to me of Liquid Shit all this time, I’m gonna cry like a big damn baby.

opens game hot keys OH THAT inventory yea I don’t think you can do that in that one

to story: use the numbers you can do 1-9 to mess with all the spaces around you and (i) for your own inv and (d) for drag behind vehicles where ever they may be in relation to you switch back and forth between the two sides with arrow keys. This method is often faster than with (e) method which always gets lagy for me on the big piles (i suspect because of fast scrolled descriptions)

Moving them around is easy enough, yes. Even without a vehicle, they can be sort of dragged around with advanced inventory. Using their contents or emptiyng them is way more complicated.

You can look inside of a container, but trying to move, say, water from it, shows “You can’t pick up a liquid.”

you do have a container in the location on the other side of the inventory equation screen right? If so dam… there came and went a great idea for moving liquids around.

That gives me an idea.
Code for picking up liquids via advanced inventory seems to be independent from standart pickup code. Maybe picking up liquids and storing them in containers could be allowed, as long as they were stored in a container in first place?
I’ll see if I can figure something out.

you saying you gana code something up for us if it doesn’t work like that already? (pretty sure it doesn’t) if so awesome. I might have to update soon, new features seem to come out of the woodwork left and right ^.^

So I don’t have to lift it anymore to fill or unload it into/from say a gallon jug?

Oh, and what should I do with a self bow?
Says it’s a clothing and can’t fire it, just complains lack of ammo.

[quote=“troll from behind, post:6659, topic:42”]Oh, and what should I do with a self bow?
Says it’s a clothing and can’t fire it, just complains lack of ammo.[/quote]
(w)ield it, have arrows in inventory or quiver and (f)ire it.

The self bow is a weapon that you can wear so to reduce carry volume. A bow needs arrows to shoot. You need to either find arrows, or craft them yourself.