So today I spent an hour playing with my PDA, hoping in vain that it might prove to be more useful than just a flashlight. Tragically, it seems that this is not the case. I mean, even my cheap knockoff 3rd party PDA Slab has an SD card port.
Is there any reason why I shouldn’t just yank the batteries and hurl it into the lake?
[quote=“TheStoryteller, post:6222, topic:42”]So today I spent an hour playing with my PDA, hoping in vain that it might prove to be more useful than just a flashlight. Tragically, it seems that this is not the case. I mean, even my cheap knockoff 3rd party PDA Slab has an SD card port.
Is there any reason why I shouldn’t just yank the batteries and hurl it into the lake?[/quote]
I’m not sure but it might be able to tell you where the hell you left your bike if you install a vehicle tracking device on it.
I suppose I could stick one of those on my Shopping Cartavan and at least keep track of my junk… but after Punk Rock Chick plowed her meth lab through the front of a hospital, I don’t really trust her with moving vehicles anymore.
I suppose I could stick one of those on my Shopping Cartavan and at least keep track of my junk… but after Punk Rock Chick plowed her meth lab through the front of a hospital, I don’t really trust her with moving vehicles anymore.[/quote]
My Punk Rock Girl sticks to a bike for this exact reason.
[quote=“Zireael, post:6232, topic:42”]Also quoting my own question:
It should work when the window is closed. If it doesn’t, you probably have a “strange” window and it won’t work.
I think windows with alarms won’t work. Try deconstructing and reconstructing the window.
Hello good people, I just had a nice game in which I have killed about 30 zombies but then out of nowhere a moose came and run me over (I have quick and fleet footed). How can I avoid or kill them ? Also, is it possible to have safe mode on with particular monsters/zombies excluded? I don’t want the game to stop with every dog, black rat, boomer etc.
If you want to outrun a moose, you’re going to need some powerful stimulants. Meth is far and away the best (for emergencies only), but Adderall is also a powerful stimulant, and in a pinch even a couple of caffeine pills might be able to do it especially if you already have Quick and Fleet-Footed.
You can also fight moose if you have the skills or tools–early on this is easiest to do with a strong ranged weapon (a moose encounter in the early game warrants shotgun use if you have one), but once your skills are developed, it’s entirely possible to fight a moose in melee. With developed characters I’ve just shrugged my shoulders and punched them to death before, as well as their zombie variant, the antlered horror.
Some recommendations for actually standing and fighting a moose, that apply to fighting in general, especially in the early game: sewing kits are your friend and reinforcing all your gear will dramatically improve your survivability; Parry is an excellent melee weapon property that can be found on things like baseball bats or even the humble pipe, and it too will protect you from quite a bit of damage; torso encumbrance is very bad mojo for melee as it will significantly increase the time it takes to make a melee attack and also drastically penalize your Melee and Dodge skills, and if they’re penalized below 0 you’ll be a sitting duck (a note: the basic Survivor’s starting winter coat is a lot of torso encumbrance!); leg encumbrance isn’t quite as bad as torso encumbrance but will still penalize your Dodge skill to a lesser degree than torso encumbrance.
Sadly, you can’t customize your Safe Mode warnings. If you know you’re in the presence of dangerous enemies (or just dogs) already and don’t want the game pausing when something new steps in, you can push shift+1 to temporarily turn Safe Mode off–if you have auto-Safe Mode on, it’ll re-enable itself after several turns with no visible enemies. Pay attention to the sidebar when you have Safe Mode off, because you don’t want to fail to notice a hulk or brute or shocker or moose or such showing up.
What exactly happens if you consume two serums from different families one after another. I just downed spider followed by ursine and the second didn’t give me any mutations…
Probably 1 at the most if you’re going up against a moose. Whilst it isn’t a huge problem if you miss a single strike once you’ve reinforced all your gear as previously instructed, you still don’t want the moose to have an advantage over you. 2 is usable, but the main thing is that it will reduce your moves per attack. Moves per attack are very important when you’re up against a hard-hitting creature like the moose; if it manages to hit you in an unarmoured location, you’re going to pay for it.
Aim for 1 or below, 2 encumberance can really get in the way if you’re an early survivor, and missing / slow attacking isn’t something you want to do when 1v1’ing a moose, unless you’ve acquired some really good armor like an MBR Vest or something.
Also, lure mooses to bushes, set alight the bush and make sure the moose is standing in the flaming bush whilst fighting it. The combat advantage you will receive is incredibly large and you’ll be able to get in about 3 attacks before the moose gets in its first. Also it’ll slowly die so there’s that. If you’re using a decent weapon like a baseball bat / pipe / some other cool shit then you’ll easily take out a moose whilst fighting it in a flaming bush! The only problem is that you won’t be able to harvest the moose’s corpse afterwards, so it’s up to you if you want to set the bush alight for the slight edge or not. Even so, fighting a moose in a non-lit bush will still give you a huuuuuuuuuge advantage.
Whilst fighting a moose out in the open, however, you’ll want as little encumbrance as possible. Try to get 0 if you can, but make sure you’re still protected. If you have something like a leather jacket protecting you and giving 1 encumbrance, sure, keep it on. But if you’ve got something needlessly encumbering like a military backpack then take it off; you can just put it back on later.