Tetanus? Not 100% sure though. You cut yourself on any metal wreckage or broken windows?
Tetanus? Not 100% sure though. You cut yourself on any metal wreckage or broken windows?[/quote]
I don’t think so… I don’t pay much attention though to that stuff.
Blox: sounds like tetanus or an intramuscular parasite. If you have any antiparasitic drugs or antibiotics, try taking them. (If it’s tetanus, you may need to take more than one antibiotic, because each dose apparently only has a 33% chance of curing it or something–royal jelly will also cure tetanus, though.)
Ok so what are Refugee Camps and how long have they been in the game? I feel like I’m playing a whole new game after discovering some sort of civilization.
Static NPCs holding together. Two questgivers with currently three quests each, a merchant, a somewhat specialized merchant, and a quartermaster that buys your nonperishable goods for cash.
Been around for months in the experimentals. First stable was 0.B, and it’s a major milestone.
Anyone know where I can find superalloys?
Are there any software/OS requirements to run Windows SDL/TILES version of the game ? Normal ASCII version run fine but sdl/tiles instant crash after lauch on my old WinXP laptop.
Only place I’ve ever found the plating is in bank vaults.
[quote=“Coolthulhu, post:5491, topic:42”]For some reason, not all fonts seem to work nicely even when they have correct sizes. I tried my luck with 3 different square fonts until I found PC_CGA: http://dskcenter.free.fr/Download/DskCenter_fonts.zip
It’s 8x8, so it’s not overhuge like everything else.
{
“fontblending” : false,
“fontwidth” : 8,
“fontheight” : 8,
“fontsize” : 8,
“typeface” : “PC_CGA”,
“map_fontwidth” : 8,
“map_fontheight” : 8,
“map_fontsize” : 8,
“map_typeface” : “PC_CGA”
}
You can easily upscale fonts by increasing fontwidth and fontheight, but downscaling will cause artifacts.[/quote]
THANK YOU.
I have been trying to get a decent square font set up in CDDA for forever!
I use slightly tweaked settings, with TERMINAL_X 180 and TERMINAL_Y 72 in options.txt and it looks fantastic! The info is readable, and the maps are square. Such a simple thing and what a huge difference it makes.
{
“fontblending” : false,
“fontwidth” : 8,
“fontheight” : 12,
“fontsize” : 12,
“typeface” : “Terminus”,
“map_fontwidth” : 12,
“map_fontheight” : 12,
“map_fontsize” : 12,
“map_typeface” : “PC_CGA”,
“overmap_fontwidth” : 12,
“overmap_fontheight” : 12,
“overmap_fontsize” : 12,
“overmap_typeface” : “PC_CGA”
}
Q1: How do I kill zombie dancers without using guns? Can I even do that? I keep hitting them but they keep “visibly regenerating”.
Q2: How do I store items in lockers, crates, etc?
[quote=“Eric, post:6251, topic:42”]Q1: How do I kill zombie dancers without using guns? Can I even do that? I keep hitting them but they keep “visibly regenerating”.
Q2: How do I store items in lockers, crates, etc?[/quote]
Q1: You don’t. Unless you have a large amount of patience, and you’re laying in something above 50 damage per turn to the zombie dancer. You’d probably need to deal something like 140 damage per hit to not have suicidal thoughts because of how long it’s taking; even with 140 damage it would take AGES.
Also try timed explosives. If you set up remote explosives correctly, you can easily dispatch of zombie dancers. Although it usually isn’t really worth it… why are you trying to do this anyway? It’s easier to kill the hulks after killing the thriller tbh. Just… don’t die.
Q2: Use capital ‘D’ then the direction you want to drop something, then select what you want to store. 'D’ropping allows you to choose where you want to drop the item, so you can put the items in lockers, crates, cabinets, a zombie’s butt, a fridge, lava, etc.
Because there’s a part of town I’m trying to loot that has a thriller and a ridiculous amount of dancer zombies in it. They left me alone the first time I looted, but when I came back they basically chased me out of town. I came back a third time and they were all back in the same spots as the first time.
Because there’s a part of town I’m trying to loot that has a thriller and a ridiculous amount of dancer zombies in it. They left me alone the first time I looted, but when I came back they basically chased me out of town. I came back a third time and they were all back in the same spots as the first time.[/quote]
Was it close to midnight? Sounds like something evil’s lurking in the dark, under the moonlight.
Because there’s a part of town I’m trying to loot that has a thriller and a ridiculous amount of dancer zombies in it. They left me alone the first time I looted, but when I came back they basically chased me out of town. I came back a third time and they were all back in the same spots as the first time.[/quote]
Hrm, pretty annoying. If it’s becoming a serious problem then you could debug kill them, but for the time being you won’t be even scratching them until you kill the thriller, or get a serious amount of timed explosives at the ready.
Also use Dancer Zombies as ‘punchbags’ to spam-increase your melee skillz.
Banks and
as a rare drop from copbots
Banks and
as a rare drop from copbots
To add on, if you find a superalloy plated MBR vest in a helicopter wreckage, then you can disassemble said superalloy plated MBR vest to acquire some superalloy. GREAT STUFF
Did landmines get any damage buffs recenlty cause last i remember they couldn’t even take out a zombie in one hit let alone zombie cop
Hello, I have red that people often go scavenging during the nicht, but when I try this I run into wolves etc. and insta die. So how do you do this?
You’re just unlucky bro. If you want night raiding strategies, there’s a whole thread dedicated to it. Also, do you take animal discord or smelly as a trait?
Can the rivtech power armor be rigged to run off UPS?