Tips, Tricks, and Newb Questions!

+Beehives, to add on.

+Beehives, to add on.[/quote]

+Occaisionally in chem basements.

+Beehives, to add on.[/quote]

+Occaisionally in chem basements.[/quote]

Don’t forget spider basements!

My brother wanted to know how to make cured hides, as they apparently aren’t on the wiki.

Skill used: survival
Required skills: cooking(1)
Difficulty: 1
Time to complete: 30 minutes
Tools required:

1 tool with cutting quality of 1
Components required:
2x salt water OR 1x salt
1x raw hide

survival and cooking lvl 1, crafting menu

tool with cutting 1+
2 salt water or 10 aline solutions or 1 salt
1 raw hide

its in the crafting menu, Other tab, Materials.

What the fuck.
I as running to a garage in hope of snatching some controls for an ambulace that was filled with shit and…
A fucking skeleton ran up to me and literally anihilated my ass. It killed me in like 5 turns, making me bleed and giving me nasty bites every turn. I tried to hit it with a wood axe but it did literally nothing, I missed every time (with little encumberance) and I couldnt outrun it.
I am playing with “slow zombies” mod (yes I’m a fucking shitter) and yet the skeleton literally ran x1.5 faster than me. When I looked at the wiki, it says it’s “slightly slower than you”.
what the fuck.

so im wanting to make a chart of base damage per 100 movement (since that seems like a round number), so I need to know If this has already been done and if it hasn’t been done should how should i calculate the damage, should I just add up the damage then divide or have each damage type separated?

Boy it sure is fun having mi-gos randomly all over the place.

Haha random death so fun amirite? Roguelike!!1!

[quote=“Steelmaniac, post:5988, topic:42”]What the fuck.
I as running to a garage in hope of snatching some controls for an ambulace that was filled with shit and…
A fucking skeleton ran up to me and literally anihilated my ass. It killed me in like 5 turns, making me bleed and giving me nasty bites every turn. I tried to hit it with a wood axe but it did literally nothing, I missed every time (with little encumberance) and I couldnt outrun it.
I am playing with “slow zombies” mod (yes I’m a fucking shitter) and yet the skeleton literally ran x1.5 faster than me. When I looked at the wiki, it says it’s “slightly slower than you”.
what the fuck.[/quote]Were you injured? Carrying too much stuff? Wearing too much stuff? One annoying thing that can happen is an attack can destroy some of your clothing which can lower your maximum volume, which can in turn heavily encumber you, and it can be very easy to miss.

[quote=“Taikei no Yuurei, post:5991, topic:42”][quote=“Steelmaniac, post:5988, topic:42”]What the fuck.
I as running to a garage in hope of snatching some controls for an ambulace that was filled with shit and…
A fucking skeleton ran up to me and literally anihilated my ass. It killed me in like 5 turns, making me bleed and giving me nasty bites every turn. I tried to hit it with a wood axe but it did literally nothing, I missed every time (with little encumberance) and I couldnt outrun it.
I am playing with “slow zombies” mod (yes I’m a fucking shitter) and yet the skeleton literally ran x1.5 faster than me. When I looked at the wiki, it says it’s “slightly slower than you”.
what the fuck.[/quote]Were you injured? Carrying too much stuff? Wearing too much stuff? One annoying thing that can happen is an attack can destroy some of your clothing which can lower your maximum volume, which can in turn heavily encumber you, and it can be very easy to miss.[/quote]
as I said before, I was carrying very little stuff (a flashlight, a crossbow and 13 wooden bows, and wielding a wood axe) and wearing little shit too
I dont see how a skeleton could be so fucking fast

Did you have enough carrying capacity to carry everything? No pain or leg wounds? Compress and upload the save somewhere if it’s small.

There are some strange things going on with active items recently, so it is possible that a corpse got its values garbled. If that happened and caused it to become reinforced, it would then raise with ultra speed and ultra hp.
However alternative explanations are preferred to anything that involves highly random memory fuckery.

If it was memory fuckery, it will probably get fixed soon, because it’s a major problem that causes crashes.

[quote=“Thwap, post:5990, topic:42”]Boy it sure is fun having mi-gos randomly all over the place.

Haha random death so fun amirite? Roguelike!!1![/quote]
Git gud

Learn to burningshrub, nightraid, clothingsew and finally peek and cardio.
Or just start with high dexterity.

What’s the best way to clear a portion of forest that’s not fire related (if that is the best)? Also, how do you put yourself out if you’re on fire?

I assume you’re trying to drive a vehicle through the forest. If so, then fire is the best option. Wait for the rain to stop and set several fires. If you want to speed it up, try to make a big fire and let it spread rather than setting small fires. Big flames spread much faster than it takes for small flames to grow. You can then drop flammable items to connect “islands” of trees.
If fire is not an option, your next bet is chopping them down using the construction option. That takes 20 minutes for the tree itself, then 20 minutes for each trunk.

Putting yourself out is currently only possible by diving into deep water. The only other option is waiting it out while healing head and torso with items and bionics.
Fire is incredibly deadly to humans, even power armored ones.

Using fire is safe as long as you never step on anything flammable when a raging fire or medium fire is around. It can spread onto tiles with flammable items, but not onto creatures that don’t stand in it. You can stand next to raging fire while wearing paper armor just fine, as long as there are no flammable items, plants (except grass), wooden furniture or wooden floors on your tile.

[quote=“Steelmaniac, post:5988, topic:42”]What the fuck.
I as running to a garage in hope of snatching some controls for an ambulace that was filled with shit and…
A fucking skeleton ran up to me and literally anihilated my ass. It killed me in like 5 turns, making me bleed and giving me nasty bites every turn. I tried to hit it with a wood axe but it did literally nothing, I missed every time (with little encumberance) and I couldnt outrun it.
I am playing with “slow zombies” mod (yes I’m a fucking shitter) and yet the skeleton literally ran x1.5 faster than me. When I looked at the wiki, it says it’s “slightly slower than you”.
what the fuck.[/quote]

[quote=“Steelmaniac, post:5992, topic:42”]as I said before, I was carrying very little stuff (a flashlight, a crossbow and 13 wooden bows, and wielding a wood axe) and wearing little shit too
I dont see how a skeleton could be so fucking fast[/quote]

Pain level? Your move speed? Your shoes?

But I digress, You’ll get used to it and start doing well. If you look at my old posts I was always bitching about dying all the time. Don’t worry, mmk? The zone can give and take away

Or, if you’re like me, you’ll make all your new builds into templates and then keep dying and recreating until you’re just lucky enough to spawn by a sprawling suburb that mysteriously contains almost no zombies.

[quote=“Thwap, post:5990, topic:42”]Boy it sure is fun having mi-gos randomly all over the place.

Haha random death so fun amirite? Roguelike!!1![/quote]

Yeah. I use debug menu when unfair stuff like that happens early on. My reasoning is that the point of the game is fun, and dying on day 1 in the first few hours isn’t very fun unless there was some way to prevent it, or else it’s just random death.

If it’s day 2 or 3, then i’ll just accept it as dying because I failed to get a weapon or something, but walking out of the evac shelter and dying immediately doesn’t benefit anyone.

So I’m working on my first vehicle. How do I get a tile to qualify as “In” as opposed to “Out”?
The entire vehicle is bordered by quarterpanels/doors/windshields, and roofs don’t seem to help.

I assume you’re trying to drive a vehicle through the forest. If so, then fire is the best option. Wait for the rain to stop and set several fires. If you want to speed it up, try to make a big fire and let it spread rather than setting small fires. Big flames spread much faster than it takes for small flames to grow. You can then drop flammable items to connect “islands” of trees.
If fire is not an option, your next bet is chopping them down using the construction option. That takes 20 minutes for the tree itself, then 20 minutes for each trunk.

Putting yourself out is currently only possible by diving into deep water. The only other option is waiting it out while healing head and torso with items and bionics.
Fire is incredibly deadly to humans, even power armored ones.

Using fire is safe as long as you never step on anything flammable when a raging fire or medium fire is around. It can spread onto tiles with flammable items, but not onto creatures that don’t stand in it. You can stand next to raging fire while wearing paper armor just fine, as long as there are no flammable items, plants (except grass), wooden furniture or wooden floors on your tile.[/quote]

I was actually trying to clear out a big patch next to my mansion to build a large solar generator car type thing that doesn’t move. Solar panels and storage batteries with recharging stations on it. I used fire, this time i didn’t stand so close to it.

[quote=“RedScare, post:5999, topic:42”]So I’m working on my first vehicle. How do I get a tile to qualify as “In” as opposed to “Out”?
The entire vehicle is bordered by quarterpanels/doors/windshields, and roofs don’t seem to help.[/quote]

Needs all tiles adjacent to the one in question to be roofed; boards count for roofing but quarterpanels do not, IIRC.