[quote=“Maur, post:5797, topic:42”][quote=“Avgvstvs, post:5780, topic:42”][quote=“Maur, post:5779, topic:42”]Where are the Alpha and Elf-a books? I am raiding fourth lab in my fruitless attempt to find one.
On a side note, wearing lots of stuff to keep warm is sort of funny. I imagine my survivor as walking ball of fur by now.[/quote]
[spoiler]
Elf-a is found in the standpipe maintenance log. It says it’s “Just for fun”, but is actually the only way to learn Elf-a mutagens.
I think Alpha is one of the proposals, but i’m not 100% sure.
[/spoiler][/quote]
Found and read two, no luck. Could it be that its like AAA guide?
I am more interested in the alpha, anyway. Still no luck there.
Quantum tunneling CBM, explosives, jackhammer, or high strength and sledgehammer. Sorry.[/quote]
Aw crap. Too bad. I guess i will have to add jackhammer to my exploration car trunk.[/quote]
It is indeed like the AAA guide, and for the same reason. It’s information The Man doesn’t want you to know!
This isn’t strictly speaking absolutely true. It should merely significantly slow down skill gain, not stop it completely. Also it would mean that any shot taken at an anyway erratically moving target should also give no gain, regardless of how low the dispersion of your bow+arrow (or gun+bullet) is. In fact if this level of realism is applied to firing, it should also be applied to other combat skills:[/quote]
I think this is merely a shifting of the end goals and perception of them. At some point, shooting at erratically moving targets aren’t going to make a person any better at all, and part of that equation is the precision and quality of the weapon they’re using. When a more precise weapon is acquired, relying on the previous weapon’s circle of projectile spread probably isn’t going to work anymore, or at least the person will not have the skills required to make use of that extra precision.
Think of this like transferring the skills of shooting a smooth bore musket to shooting an SKS. You can only get so good with that musket in terms of aiming and adjusting. Even if the targets are erratically moving and hard to hit, aiming at them with the musket isn’t going to do a person any good when the person can’t tell if the shot is going to connect or not.
This isn’t strictly speaking absolutely true. It should merely significantly slow down skill gain, not stop it completely. Also it would mean that any shot taken at an anyway erratically moving target should also give no gain, regardless of how low the dispersion of your bow+arrow (or gun+bullet) is. In fact if this level of realism is applied to firing, it should also be applied to other combat skills:[/quote]
[/spoiler]
I think this is merely a shifting of the end goals and perception of them. At some point, shooting at erratically moving targets aren’t going to make a person any better at all, and part of that equation is the precision and quality of the weapon they’re using. When a more precise weapon is acquired, relying on the previous weapon’s circle of projectile spread probably isn’t going to work anymore, or at least the person will not have the skills required to make use of that extra precision.
Think of this like transferring the skills of shooting a smooth bore musket to shooting an SKS. You can only get so good with that musket in terms of aiming and adjusting. Even if the targets are erratically moving and hard to hit, aiming at them with the musket isn’t going to do a person any good when the person can’t tell if the shot is going to connect or not.[/quote]
I didn’t express myself as clearly as I could have.
If you make “…has to be accurate enough that where they’re aiming and where their shots go have to be consistent for them to adjust for forces like recoil, posture, wind, motion, etc.” a requisite for there to be skill gain, then it would mean that, if the target is moving erratically, there would be no skill gain since the consistency is lost. There is no actual difference between the erratic movement of the target and the randomness of the inaccuracy of the weapon. You are right in that, if you only hit by luck, there is no skill gain, but this is true regardless of the weapon you are using and is a matter of the relative size of the target.
In fact, theoretically, you can become as good a shot with a musket as with a SKS, meaning that the only inaccuracy in the shot comes from the inaccuracy of the weapon. In the model Cataclysm DDA uses (all weapons in the rifle category use the same skill even though it isn’t acquired through training with that weapon), it would mean that skill from musket would transfer directly to skill with SKS.
That is my take on the issue. But even though I disagree with the explanation of the system, I’m content with how it works in the game. I’m sorry if I have wasted your time with my pointless arguing.
[quote=“blazing glory, post:5809, topic:42”][quote=“Valpo, post:5808, topic:42”]You mean the atomic nightlight?
edit*
if yes:
It will not reveal your position as long as you carry it.(tested)
If you put it down and stand in its lit radius it however will reveal you. (tested)[/quote]
Guess I shouldn’t have tossed it, swell, book reading is such a pain in this game.[/quote]If it’s any comfort, I think it was originally intended as a modding/debugging tool. Or was that the flaming piece of steel thingy? idk.
I think spears would be a lot better with a nerf to the chance top get stuck. The piercing move they can do is pretty amazing. Is there a decent pole arm that has both that and the wide slice? That would be amazing even if it’s lower damage.
They also have a bonus against quick enemies that’s commented out. I’ll look into the stuck numbers and maybe see if I can whip up a survivor spear.
What’s the most self sufficient character possible? I hate feeling like I’m dependent on finding specific items. I’ve recently taken a lot to the pneumatic assault rifle, which can do some good damage on burst fire and you can just use pebbles and bearings which are both craft able with raw materials.
I also find getting an internal UPS really adds a lot of options, but its a pretty rare bionic.
What kind of ranged weapons do you guys use and how do you maintain enough ammo?
I just found a useful light source that provides as much light as a nightlight. An activated full charcoal kiln. 2 questions for those who can check the code:
1: Does the kiln provide heat as well?
2: Does the kiln do the same as the nightlight and not attract attention?
So I guess my luck ran out… My best guy in the past few months has began coughing up thousands of spores. Is the only way I can cure this with antifungal mdeication? And I don’t have any, what are the odds of me living through this? Is this a death sentence without the proper meds? I took some oxy and atibiotics if that helps idk.
I also got in contact with a burning eye but besides that I was no where near any fugal shit. How could I just get this?