Tips, Tricks, and Newb Questions!

I really shouldn’t have drunk that mutagen, herbivore is one of the most crippling mutation’s I’ve ever gotten.

Right, so, purifier spawns in labs, where else can it spawn?

[quote=“blazing glory, post:5822, topic:42”]I really shouldn’t have drunk that mutagen, herbivore is one of the most crippling mutation’s I’ve ever gotten.

Right, so, purifier spawns in labs, where else can it spawn?[/quote]

I’ve seen them spawning in some of the FEMA tents, as well carried by dead scientists you can find randomly in the world.

And maybe, they even spawn in the Military Bunker. But i would definitely go for a lab, in your case.

Since the blackjack oak update, forests spawn (brown-colored) oaks that spawn 12 handfuls of oaks when examined. Those take 1 water and half an hour to cook (cooking 3 and a pan/pot/stone pot required), but last forever and provide 42 nutrition apiece.
You can mill them in a quern (unlocked at cooking 2/survival 2/mechanics 2) for flour. If you manage to acquire a jug of cooking oil, you can make biscuits which are amazingly efficient: for 2 flour and 1 oil, you get 8 portions of 28 nutrition (224 nutrition total).

Vegetarian might mean bad hunter, but carnivore does mean bad cook. Embrace the moral high ground, join the master race.

If you don’t find some fungicide, anti-fungal or royal jelly soon, your arms will explode. This breaks them both and gives you 999 pain (enough to drop all your stats to 0 and your speed to 25). They’ll keep on exploding once in a while, so you’ll probably not recover from the pain. If you manage to cure it, the arms will eventually heal back to full.
So yeah, it’s a death sentence for most low level characters. By “low level” I mean “any who couldn’t kill a hulk by bashing it with a paper wrapper while sober”.

Pshh, Sausages are great.

Anyway, surprisingly enough, I manage to find some purifier in a lab rather then having to find it somewhere else like I expected.

[quote=“123456789, post:5818, topic:42”]What’s the most self sufficient character possible? I hate feeling like I’m dependent on finding specific items. I’ve recently taken a lot to the pneumatic assault rifle, which can do some good damage on burst fire and you can just use pebbles and bearings which are both craft able with raw materials.

I also find getting an internal UPS really adds a lot of options, but its a pretty rare bionic.

What kind of ranged weapons do you guys use and how do you maintain enough ammo?[/quote]

That or the pneumatic bolt driver are your best bet. I’ve added some more homemade firearms, but I think the Blunderbuss is the only one that wouldn’t need casings of some sort (which are uncraftable). It’s pretty low level, but it’d be a good starter weapon for that type of character.

Pneumatic bolt driver is very easy to sustain though. A stack or two of bolts will last a long time as they’re reusable. Metal is preferred, but you can use wood if need be.

I’ve given some thought to what you can do with just raw materials and crafting, like a totally cityless game. It might be a good idea to get a whole separate topic going for that.

Is anyone else afraid that the game might crash when you sleep?
I have a very bad luck for everything loading and saving because they alwasy crash on my ass so yah.

You mean just city-less or civilization-less?
City-less would probably focus on raiding mansions (for books) and labs (for bionics).

Civilization-less would be much blander and more tedious. If you played with hordes, you could luck out and get a technician zombie and thus the toolset CBM. Otherwise no welding for you.
Getting metal would be a huge problem without cars to wreck. You’d depend on shovelable wrecks and horde drops.
Some zombies drop books, so you could eventually acquire wealth and power.

Civilization-less with no hordes quickly gets boring. You can’t do much at that LMOE shelter, just hunt stuff, make galactic quantities of jerky, tan hides and chop wood. You can’t even smoke meat for variety (no “ghetto” stone charcoal smoker or even charcoal kiln exists).
A weld-less cart making system was proposed, but no one was interested enough to write it.

Well shit.
My stats all over the board just went down to six after I dismantled a whole car and hurt my back.
any idea what do?

[quote=“Steelmaniac, post:5829, topic:42”]Well shit.
My stats all over the board just went down to six after I dismantled a whole car and hurt my back.
any idea what do?[/quote]

Drop everything and wait out the pain.

Âpparently, it was my underlying cough that did this.
Thanks tho.

I need a competent crafter build… All the ones I build die early on. I’m open to any profession/build but I’ve been rolling with the Industrial Cyborg profession. It’s VERY hard to make it survivable because of point limitations, as well as it does NOT start with ANY storage. So a backpack is priority #1. Halp pl0x.

What’s killing you? If it’s zombies, make use of the hydraulic muscles implant it has for combat. If food/water, scavenge the wilderness some. Examine light green shrubs, smash dark green ones into light green, and find a nice river or pool for water. If the environment, close the curtains on windows, tear them down, and cut up sheets.

I built my bike backwards. Any way I can fix this?

Anyone know what these are for? Do they do anything? If I smash it, it explodes in my face and is very hurty. Can’t dissassemble, can’t reload with plutonium, can’t unload. Somehow this piques my curiosity hugely. I really feel I should be able to extract a minireactor from it, or hook up a battery to it or haul it to my base and plug it in or something.


I’m dying primarily to critters. I’m starting in town to gather crafting resources, so that may be a significant issue. Just going from a house to another house seems to get four to five on top of me, often with special ones like brutes and shockers thrown in. I was looking for a specific build, but advice is fine too. How should someone find a safe house on the first day? I’m finding it REALLY difficult to survive earlygame. Ergh… just lost another character to a horde that ran me out of town and then killed me with a shocker zombie.

I am sure this question has been answered a miriad of times already in a multitute of threads as well as in this one.
But in any case how to start?
Check your equipment.
What are you wearing?
Get a meele weapon.
Complement the clothing you lack by crafting it.
Take care of your torso encumbrance(keep it low)
raid town in the night and be as quiet as possible (or fast or both)

I can give specific answers if you ask specific question.
You can always search the forum for people who opened a thread asking how to survive . Theres should be a wealth of answers as well.

[quote=“Valpo, post:5837, topic:42”]I am sure this question has been answered a miriad of times already in a multitute of threads as well as in this one.
But in any case how to start?
Check your equipment.
What are you wearing?
Get a meele weapon.
Complement the clothing you lack by crafting it.
Take care of your torso encumbrance(keep it low)
raid town in the night and be as quiet as possible (or fast or both)

I can give specific answers if you ask specific question.
You can always search the forum for people who opened a thread asking how to survive . Theres should be a wealth of answers as well.[/quote]
Just to show how inexperienced I am with this game, that other guy who tipped about my muscle bionics literally just doubled my survivability. It takes a crap ton of power, but smacking a brute for 84 damage with 3 in unarmed is worth it. I’m building him as an unarmed character, who knows Muay Thai. Would a melee weapon reduce my combat effectiveness, if focusing on unarmed? I’m avoiding firearms like the plague because of how loud they are. So far I’m scavenging backpacks and trenchcoats from houses and zombies, respectively. However, this is raiding during the day so maybe your advice about waiting until night would be best. This last character just got ambushed by 8+ zombie dogs (I think the park has them!) after already being in 30’s for pain.

How much does arm encumbrance effect unarmed characters?
Any other great tips?

[quote=“LoneTophat, post:5838, topic:42”]Would a melee weapon reduce my combat effectiveness, if focusing on unarmed? I’m avoiding firearms like the plague because of how loud they are.
How much does arm encumbrance effect unarmed characters?
Any other great tips?[/quote]

Unarmed and weapon skills can work together quite well. Some rare weapons combine them - look out for punch daggers, they’re amazing for characters built for unarmed. I recommend getting unarmed to 5 to anyone who wants to fight hulks in melee, even if using weapons. Brawling’s Power Hit (“sends x reeling”) works with weapons.

Firearms are good as backup weapons. When a zombear starts tearing your face off, you whip out a pistol and survive instead of dying. Or you get ambushed by a shocker and you have no wood/plastic weapon on your person. Try to always have a strong loaded pistol in your inventory.

Arm encumbrance only affects ranged attacks. If you’re going full melee, there’s no reason not to wear 2 bindles, 2 briefcases and 2 shopping bags at once.

A great tip that makes early character much more survivable: avoid fighting the first day, instead find an “unprotected” house, tear down the sheets from the windows, cut them up and grind tailoring. Grind it until you can make hoodies - reinforced hoodies make great early game armor, storage AND clothing (warmth). You can make a wooden needle at lvl 1 fabrication and load it from threads made by disassembling strings from window (don’t disassemble rags, it takes an hour per rag).
At lvl 3 you can make hoodies, trenchcoats and cargo shorts. You can get 47 storage with 0 encumbrance. If you find a messenger bag and a tool belt that’s +20+8, for a total of 75 storage with 0 encumbrance and a passable armor on torso.

Thanks a lot! Tailoring is a really great crafting skill, I’ve finally got decent storage now. I also found a Taurus .38 with fifty rounds in a house, so I’m using that as a quick backup if I come face to face with something ultra-competent at melee. However, my character has inhaled two or three tiles of that noxious gas the boomer-like zombies exude. With this kill him? How can I heal the damage, etc? I’m apparently “wracked with pain”.

The gas will most likely damage your torso but not kill you.
A lethal dosis of poison is unlikely from one of those zs alone.
The reduced stats and pain which in turn reduce your stats and speed as well are the more dangerous part about poison.
Damage to your survivort can be healed by sleeping applying bandages or first aid kits.
Theres a cbm that heals you for energy too.