There should be a marloss addiction that substitutes this which should wear of like any other addiction does.
Pre-Carrier you can shake off the addiction, but you can’t post-Carrier.
[quote=“Avgvstvs, post:5778, topic:42”][quote=“TheFlame52, post:5777, topic:42”][quote=“Avgvstvs, post:5776, topic:42”]Quick answer:
Is it possible to get rid of the Marloss Carrier trait? Tried purifier twice, didn’t work.[/quote]
Why would you want to?[/quote]
I’m trying to keep my character as pure as possible.
Also, annoying message spam.[/quote]
If you must the only way is to use the debug menu -> use the mutate option -> find marloss carrier and select it
Well that should remind people not to eat strange berrys.
The only way I’ve ever lost Carrier is by drinking mutagen, but that may have been changed.
Thank you, and another question.
Due to a gasoline bug in the previous experimental, i would like to create a new world while maintaining my character. I know that this is possible, but can I also keep my vehicle?
Maybe “exporting” a tile of the map (which includes my creation) to the new world?
There should be a bunch of files in your world that are a series of random letters. Those are your character’s files. Only one of them contains your character. You may not transfer your character with any artifacts or if you have taken any NPC quests. Warning, you may want to turn off static NPCs in the next world because of crashes when encountering them.
i managed one time to move my 1 tile base (middle tile of mainson) into other world, it was great base in middle of forest getting a car here was realy hard good that fungal spire was nearby so i easily burned forest down
Ty, trying to understand the needed files.
Do you remember the way you did it?
I’m actually interested too. I’m perfectly willing to transfer Marloss Man Reborn to a third world if I can take the Solar Roller VI.
in map folder you have folders and files with numbers, in game you can look at map and it show coordinates of map tile now its start to be guessing game after looking at coordinates and names of files you should know what is your base (teep your old world in case you fail to do it) i was realy lucky and i copied good file at first atempt
Ok, managed to teleport my player.
I’m having problems with the maptile swapping.
EDIT: Yeah, done. The folders are counterintuitive, tho.
[quote=“Commodore, post:5774, topic:42”]Note: I have Per: 6
Alright so on day 4 I’m mopping up zombies for scrap after using a slingshot to be able to craft longbow. Imagine my surprise when I reach archery two and get the message “You’ll need a more accurate gun to keep improving your aim.” What gives with that? I crafted a short bow which that had just unlocked and got the same thing. I’m essentially trapped at archery 2. So I searched on the message and got the block of code below. Is this another case of bullshit hidden breakpoints like the draw strength stat? How do I even make sense of this garbage to know at what point my Per is too garbage or diminishing returns shortchanges my investment?
// If the dispersion from the weapon is greater than the dispersion from your skill,
// you can't tell if you need to correct or the gun messed you up, so you can't learn.
const int weapon_dispersion = used_weapon->curammo->dispersion + used_weapon->dispersion();
const int player_dispersion = skill_dispersion( used_weapon, false ) +
ranged_skill_offset( used_weapon->skill() );
// High perception allows you to pick out details better, low perception interferes.
const bool train_skill = weapon_dispersion < player_dispersion + rng(0, get_per());
if( train_skill ) {
practice( skill_used, 4 + (num_shots / 2));
} else if( one_in(30) ) {
add_msg_if_player(m_info, _("You'll need a more accurate gun to keep improving your aim."));
[/quote]
The discussion came up that in order for a person to get better with aim, the instrument that they’re using has to be accurate enough that where they’re aiming and where their shots go have to be consistent for them to adjust for forces like recoil, posture, wind, motion, etc.
What you need to do is to lower the total dispersion of the arrow and bow. The longbow is less accurate than the easier to draw short bow, and if arrow shafts are used the player won’t be able to raise archery above a few levels like in your case. Fletching, giving the arrows a tip, or in other words shooting fletched field point arrows or other arrows with low dispersion is required to raising the archery skill. These arrows generally have a dispersion of around 15 compared to the ~30 of just plain arrow shafts.
These will only get you to level 6, once you hit level 5, start making fletched metal arrows instead as these have a dispersion of 4 and can allow you to level even higher. Keep in mind however, that if dispersion is not zero, there will e a hard limit to how high you can go in terms of leveling.
Pro-tip, you can modify your bow with a laser sight that increases accuracy.
Can I plug my character into my electric vehicle to charge it? I’ve got a pretty big reserve of power and an easy way to make more power.
How do i get into the inner barracks in the labs? I mean, without blowing the thing up. The inner console is behind locked door.
On a side note i found a necromancy book. Heh.
[quote=“Flare, post:5794, topic:42”]-snip-
Can I plug my character into my electric vehicle to charge it? I’ve got a pretty big reserve of power and an easy way to make more power.[/quote]
That archery stuff is pretty cool.
Unfortunately no, but that would be nice if you could. I’d like to do the opposite, since my car has 18 quantums and rarely goes below 80%.
Quantum tunneling CBM, explosives, jackhammer, or high strength and sledgehammer. Sorry.
[quote=“Avgvstvs, post:5780, topic:42”][quote=“Maur, post:5779, topic:42”]Where are the Alpha and Elf-a books? I am raiding fourth lab in my fruitless attempt to find one.
On a side note, wearing lots of stuff to keep warm is sort of funny. I imagine my survivor as walking ball of fur by now.[/quote]
[spoiler]
Elf-a is found in the standpipe maintenance log. It says it’s “Just for fun”, but is actually the only way to learn Elf-a mutagens.
I think Alpha is one of the proposals, but i’m not 100% sure.
[/spoiler][/quote]
Found and read two, no luck. Could it be that its like AAA guide?
I am more interested in the alpha, anyway. Still no luck there.
Quantum tunneling CBM, explosives, jackhammer, or high strength and sledgehammer. Sorry.[/quote]
Aw crap. Too bad. I guess i will have to add jackhammer to my exploration car trunk.
I would just carry some dynamite .
This isn’t strictly speaking absolutely true. It should merely significantly slow down skill gain, not stop it completely. Also it would mean that any shot taken at an anyway erratically moving target should also give no gain, regardless of how low the dispersion of your bow+arrow (or gun+bullet) is. In fact if this level of realism is applied to firing, it should also be applied to other combat skills:
“The attack was unskilled and dodging it was trivial.”
“Your melee weapon does too much damage to be needed to aim properly.”
That being said, I do actually think that archery (at least with RR) is too powerful. Being able to drop three simultaneously charging zombears, with practically no noise, is a superhuman feat(IMO), not something you can expect to do at around skill level 7.
The dodging part is ingame. The meeleweapon part doesn t make sense to me.
edit* i just understood what you where trying to say there.
But to compare it with the way ranged weaponskillgain works it would be more along the lines of : this weapon isn t balanced well enough to help you impprove your skill… which would make no sense as well but eh >.<
[quote=“Valpo, post:5800, topic:42”]The dodging part is ingame. The meeleweapon part doesn t make sense to me.
edit* i just understood what you where trying to say there.
But to compare it with the way ranged weaponskillgain works it would be more along the lines of : this weapon isn t balanced well enough to help you impprove your skill… which would make no sense as well but eh >.<[/quote]
In the thread where breaking nodachis in to katanas was discussed, a video was posted that showed someone exhibiting the cutting power of the sword. It showed the person doing the cutting carefully adopting the right pose and then concentrating before swinging. He didn’t do it because using the sword required it, but because the feat was right at the limit of what you could do with that sword. If the target had been weaker, compared to the weapon, he wouldn’t have needed the skill and concentration.