[quote=“Vareruma, post:5727, topic:42”]Does cauterization have a different success chance based upon the tool used?
Always used a lighter + stone knife and almost every time I managed to heal the infection at the first try, while few moments ago I tried to cauterize with a soldering iron and it failed for three times. Wondering if it is just bad luck.[/quote]
Mostly luck. Reading the cauterize code, it seems that neither the choice of item nor the skill at first aid has much effect.
If you get unlucky, it will make things worse though - it increases bite timer by quite a bit, often making it instantly infect after few failures.
A known issue, but it’s rather small and the fix would probably be quite big.
You can still butcher and smash buried stuff.
But this is even more complicated because some clothing covers more than one bodypart. So i am trying to make sense of all these leather jackets, trenchcoats, dusters and leather aprons.[/quote]
It works like this:
- Each bodypart is encumbered separately.
- Each layer on bodypart (close to skin, normal, outer, strapped, also the new waist layer) has a layering penalty equal to number of items that cover it
- Fitting items that were 0 encumbrance before fitting only add 0.5 to layering penalty rather than 1
- Layering penalty - 1 (if still positive) is added to encumbrance on that bodypart. It DOES store fractions per bodypart (but not over the entire body)
So for example, if you wear 3 fitting t-shirts, a fitting trenchcoat and 1 fitting utility vest and 1 messenger bag, your layering penalty on torso is:
- 0 for normal, strapped and waist layers
- 1.5 - 1 = 0.5 for close to skin layer (t-shirts)
- 1 - 1 = 0 for outer layer (coat)
- 0.5 + 1 - 1 = 0.5 for strapped layer (vests and bag)
0.5+0+0.5 = 1, so you get the penalty. You still would get it if you removed the trenchcoat, but removing any other item would drop it to 0.5 and thus would make it round down to 0.
In the above example trenchcoat also covers arms. It covers the same layer on arms as on torso - the outer layer. You can still wear 3 arm warmers (close to skin) and chitin arm guards (strapped) without getting a layering penalty here. More: you could add a jumpsuit (normal layer) to the whole set and would neither encumber arms nor torso, because you have no items in normal layer in neither of those parts.