Tips, Tricks, and Newb Questions!

Bear in mind that the Blood Filter (at least in 02Feb) removes the Drunk debuffs but not the morale boost, the painkiller, or the addiction rating. My character’s in detox now after relying on Ethanol Burner/Blood Filter for his batteries.

(IMO, the filter really ought to nail all of it, including the morale boost too as the flavors of gin/rum/tequila probably aren’t that great.)

how do vechile trunks or boxes work? itll help me carry my stuff around. using e just brings up the vechile building screen.

You need to "D"rop them into the square occupied by the trunk.

Vehicle storage theoretically* has unlimited mass/volume capacity, but can only hold 26 items. Once you’ve got the storage loaded, use the E-xamine on the storage to get the stuff out. (Car trunks are per-space: each side has its own 26-item list, in case it isn’t obvious.)

*Pretty sure the mass counts for determining vehicle mass–at least my Bicycles cap at 10 MPH whilst loaded with Logs, but 20 MPH whilst empty.

Is there a new feature that wipes your map history every load?

Didn’t they up it to 64 items per ground and vehicle storage tiles?

Neither the map-wiping nor the trunk expansion would surprise me.

How can I warm up without wearing too much clothing?
Or what clothing do I need to look for if i am an archer?

[quote=“Musu, post:427, topic:42”]How can I warm up without wearing too much clothing?
Or what clothing do I need to look for if i am an archer?[/quote]
I believe temperature is buggy at the moment. Hoodie + Trenchcoat seems to be the best balance of storage and warmth for now, get them fitted if you can at all find them. You won’t take any debuffs to your stats until you’re ‘very cold’ I think, you just will have trouble sleeping, so keep extra warm clothing near your bed so you can put them on before going to sleep.

If you want warm feet, you can wear any type of boots, you’ll need warm socks under your sneakers otherwise. Scarf and any type of hat for the headwear. I always have trouble finding a happy balance of warmth and encumberance for hands, but leather gloves work well enough. Stack a leather glove under a fingerless glove perhaps. (If you find 2 leather ones you can craft fingerless gloves with a knife, you just hack the fingers off I suppose).

For the moment, clothing is the only real way to keep warm when you’re out and about, fires should help when you’re in a safe spot and stationary. Maybe they’ll come up with heatpack consumable items and battery powered space heaters soon since Shoes’ environment mod is merged?

Quick question: Any decent way to train dodge in v0.3?
It’s at 2 (47%), there’s EXP in the pool and I’m dodging bites everywhere but it’s still stuck at 47%. Or perhaps it’s just that I need loads of dodging?

As for tailoring: Indeed. It’s always nice to start with a point in tailoring for just this reason-- even with tailoring 1 you can still fail to repair damaged clothes, waste thread or worse, destroy them, but it gives you a nice headstart-- and after that, repairing and reinforcing your clothing will be enough to get your tailoring skill up easily-- at which point you can make your own hoodie and trenchcoat.

Finding a perfect fit trenchcoat is pretty easy as they’re quite common in houses and clothing stores, but a perfect fit hoodie is almost impossible to find unless you make it yourself. Wearing them both together (with some belt rigs and utility vests) Gives you insane storage for only 2 encumberance.

Also here’s a tip: grab purses, sneakers, boots and heels. They’re not completely useless.

[spoiler]you can cut them into a lot of leather patches to make other clothes or waterskins. A little eureka moment. It’s a pretty easy way to make stuff as unless you have a high survival skill it’ll be a pain trying to rob wolfskins off the local wildlife.

Then again, if you play with specials you can butcher zombie hulks for more leather patches than you’ll ever need. Frankly I’m suprised we don’t have the option of cooking leather boots and eating them, this being cataclysm survival style. Hey, we need non-perishable food supplies since everything rots so fast anyway. :P[/spoiler]

Also on that last part-- don’t wear purses when you find something better. You’re better off with just finding some belt rigs and utility vests.

Those are some handy tips, Iosyn, particularly those about safe ways to get leather.

Extra mobs that drop leather:

  • Giant frogs
  • All kind of worms
  • All kind of snakes

To add to your no-encumbrance, high storage list: leather pouches. Weight 2, storage 12. Need tailoring 2.

EDIT: BTW, why don’t you like purses? 20 storage, and zero encumbrance. Same as messenger bags.

Also FYI, in the latest commits you’re not allowed to wear more than one backpack anymore.

[quote=“kenoxite, post:430, topic:42”]Those are some handy tips, Iosyn, particularly those about safe ways to get leather.

Extra mobs that drop leather:

  • Giant frogs
  • All kind of worms
  • All kind of snakes

To add to your no-encumbrance, high storage list: leather pouches. Weight 2, storage 12. Need tailoring 2.

EDIT: BTW, why don’t you like purses? 20 storage, and zero encumbrance. Same as messenger bags.

Also FYI, in the latest commits you’re not allowed to wear more than one backpack anymore.[/quote]

purses and messenger bags act as 1/2 encumbrance… so you can only wear one each at no penalty. However i haven’t tested it out in 0.3.

Also my question, my car im currently building has 6 mufflers. Are they any useful at all? Should i keep adding more just for fun?
Also i made the mistake of having steel frames with steel plating instead of boards as my outside shell. Does this reduce the amount of pounding i can take? And whats the best way of adding solar panels, i broke my first 2 and haven’t found any yet. My car has 2 engines ( i’m like lvl 15 or16 mechanic now (: ) and im planing to add a large electric motor…

[quote=“kenoxite, post:430, topic:42”]Those are some handy tips, Iosyn, particularly those about safe ways to get leather.

Extra mobs that drop leather:

  • Giant frogs
  • All kind of worms
  • All kind of snakes

To add to your no-encumbrance, high storage list: leather pouches. Weight 2, storage 12. Need tailoring 2.

EDIT: BTW, why don’t you like purses? 20 storage, and zero encumbrance. Same as messenger bags.

Also FYI, in the latest commits you’re not allowed to wear more than one backpack anymore.[/quote]
As above, the zero encumberance items like purses actually seem to count towards a 1/2 encumerance-- don’t quote me on this though I’ve not tested it for all storage items. I feel that’s actually a pretty good modifier for balance actually-- two extra packs of storage for 1 encumberance isn’t bad at all.

Also personally I can see messenger bags being just slightly less encumbering than a handbag, as handbags are really designed with fashion in mind first, storage and durability second.

Also not able to wear two backpacks?! but I have two shoulders! I can wear one backpack on each like back in my student days! D:

Also you could turn it around and wear it on your chest to wear three.
Nah, seriously though I guess that will put more focus onto specific looting instead of just grabbing everything in sight like usual, but damn. Maybe it would be better that instead of only being able to wear one backpack you can still wear two, but the encumberance for them doubles instead of just adding. I know I certainly wouldn’t want to fight while wearing two fully-loaded backpacks on each shoulder.

@ MassiveEffectz: I don’t think extra mufflers help at all, but I don’t really know. I’d go with 1 per engine to represent a larger under-the-hood muffler system for larger engines. personally I want to know if they need to be in the same tile as the engine to work, although I don’t think they do.

As for solar panels… fit them behind the drivers seat, towards the middle of the vehicle so they aren’t used as zombie munching mechanisms. As long as you hit stuff head or side on you should be fine, depending on your amount of plating/boards and spikes.

Repair them after you fit them, and make periodic checks on them, repairing them whenever they fall into dangerous levels so you don’t have to go and forage for new ones. Made that mistake with wheels myself. Tires dangerously damaged? it’s okay, you can weld them back together. They blow out? need new ones entirely and there’s no garage in sight. Same reason I always move the engine and gas tank/s to the middle or rear or the vehicle, center preferably so you can still ram your reverse spikes into the horde. nothing quite like driving forward and reversing for an hour to practise driving and mow down zeds.

and you can only have two of them.

I’ve worn two backpacks, one each fore/aft, at one point. Agreed that I was in no condition to engage in melee combat.

Here I thought that doubling up on any 0 encumbrance thing gave a point: fit polo shirt, belt rig, util vest, and fit trenchcoat = torso encumbrance 1, back in the day. Losing either the rig or the vest seemed to fix the problem. 0 encumbrance that remains 0 was the province of the slotless gear (hip pack/holster), and no more than two of those permitted at a time.

[quote=“KA101, post:434, topic:42”]I’ve worn two backpacks, one each fore/aft, at one point. Agreed that I was in no condition to engage in melee combat.

Here I thought that doubling up on any 0 encumbrance thing gave a point: fit polo shirt, belt rig, util vest, and fit trenchcoat = torso encumbrance 1, back in the day. Losing either the rig or the vest seemed to fix the problem. 0 encumbrance that remains 0 was the province of the slotless gear (hip pack/holster), and no more than two of those permitted at a time.[/quote]

Ah, indeed that sounds like what I was wearing. A nice snug polo shirt or sweatshirt for a bit of added protection and warmth for no encumberance, then a belt rig, util vest and trenchcoat over the top for storage. Also making some long underwear from rags just feels like such a waste of tailoring, until I see winter.

Encumberance isn’t really that bad though, as long as you have your dodge and melee skills in the positive you’re golden, so at the start you may need to ditch your raincoats and backpacks to fight. It’s certaintly enough to wear two sets of belt rigs or utility vests without much penalty. only thing I don’t like changing is the starting sneakers or the jeans (until I find some perfect fit cargo pants or army pants) since they give negative encumberance, which for the legs increases dodge skill-- and the feet, increases run speed. That, quick and fleet footed is enough to make you fast as hell, although you still can’t outrun wolves and fresh zombies.

Actually, there’s an idea for training dodge-- maybe I shouldn’t dump my jeans as soon as I find some cargo pants… an extra half-point of dodge is sure to work wonders.

Will acid rain destroy things i drop on the ground? ( i left some guns on the ground when i didn’t need em anymore)
Also the effect of acid rain or rain on roofless cars. ive been thinking of taking some roofs out for steel plates and placing my solar panels in em.

might not be the best idea.

Acid rain does indeed damage objects (and creatures). So don’t left anything outside you don’t want to be damage and, eventually, destroyed.

For vehicles and roofs the same applies. If you’re in desperate need of steel plates go ahead, just don’t remove the roof of the driver’s seat, or you’ll regret it.

Also, solar panels don’t act as roofs, if that’s what you had in mind.

More info in the vehicle’s page in the wiki. Check each part for the “roof” tag to make sure.

yeah, acid rain can be pretty brutal. Especially to vehicles and items dropped in massive town-clearance projects, since you won’t have time to loot them all. Same reason I hate spitters, splattering acid about like they own the place. Very rusty batteries can’t be good for electronic applications. :S

But i love spitters. Ive been making a ton of acid bombs to delete the corpses on the ground. ( I was trapped with no rain coat for 4 days in a GARAGE, with constant acid rain and normal rain endlesslly trolling)
Also i don’t think weather effects things out of range. I left a house burning for 2 days and when i came back to the city it was still on fire. Hope fully my fusion gun and 500 packs of ammo i dropped didnt disinegrate into a pile of ash. Also with rusty batteries, i hope weapons can’t become rusty or damaged. Otherwise i would have to go crazy hoping for the devs to make weapon repair kits just like in fall out 3