that’s why i asked if i could maybe get the point i’ll have to spend back this way.
its my impression that you’re frowning while making a strawman argument while offering a rationalization for how your moraly superior. can we please stop that? there’s no point in criticizing how people learn, play or enjoy themselves. you write a lot of good stuff here, so if i stepped on your toes somehow just say that. thanks!
and if you must know, i’m on my 2nd carebear guy, he’s almost 2yrs old and has gotten there with the big stats, gazillions of bandages and zero deaths. i have other folders for death runs and experimentations. good thing we can do that. but i gtg, there’s a scary swamp to pacify on my way to swimming practice
My character just finished his first year, and halfway through spring now. The level I’m at at this point just makes combat extremely easy unless you berserk charge into the swarm. No matter how high your dodge is, getting hit once causes them all to start stacking up. I really want to find a mine or portal and fight some of the higher end monsters.
Seeing that smokers have become the new PITA, which kind of gear do you need to not be affected by smoke? Is a gas mask the only option? I think it is, but you never know. So far dust and filter masks seem to only reduce the damage taken.
Re Sep: OK, good to know that apparently it’s OK to take extra points.
Re smoke: If smoker-smoke is anything like gas, it’s gas mask or nothing. Not sure if goggles/nicitating membrane would help. Guessing that maybe the filter mask helps against spores or something? Goodness knows that there are enough of them in the Science Labs.
Not sure about what to wear to avoid the smoke but I find that burst fireing into the center of the cloud works quite well. Grenades also work amazingly.
I’ve been wearing a filter mask while driving wildly into the clouds and so far that seems capable of protecting from the smoke inhalation, so at the very least a filter mask can let you get very close to them without issue.
I am almost certain a full on gas mask would protect you completely, they can handle thick toxic gas, which is probably about twice as bad as the regular smoke the smoker spews out. I figure if they can handle that, they can handle anything.
Also, little known fact about smokers - If you can’t see them, they can’t see you. Smokers have no special ability to allow them to see through the smoke they create. Worse for them, the smoke destroys your smell. This means that beyond initial contact (They only generate smoke when they spot you) they are functionally blind, unless they catch a glimpse of you through the clouds.
Finally, the smoke blocks OTHER zombies from seeing/smelling you as well.
@GlyphGryph: good to know. I was starting to think they’re OP, being a mob that you can’t kill at a distance (because you simply can’t see it) nor melee “safely”, as you take damage from both the zombie(s) AND the smoke precisely in the chest, the area most likely to be hit by a zombie.
BTW, the wiki entry about smoke should probably be extended.
Welcome to the forum, Musu. I’d recommend ST of 10 or 11 for going melee–at those levels you can generally retrieve combat knives, and have a pretty good chance of getting the broadsword/machete out too.
mainly depending on strength and the actual cutting damage of the weapon. weapons with high cutting damage (i.e decent weapons) will tend to get stuck more IIRC. with my standard 8 str my machete (about what, 20-30 cut) gets torn out of my grip quite a few times. my crowbar, (I think? might be a nailboard) with bash 16-20ish cut 3 gets stuck in but I can always pull it out.
ok, does finding it in an npc count? the guy had me fetch him software from the other side of town and i was hoping the thing had a usb-host adapter lol. thanks for the info!