it might justify it for you, but leave it in cause i might like to use that once and if i have to spend a point to be hp-aware. imagine i had ginko-biloba, sold as a kind of a memory-aid in rl, growing next to my shelter, it might not grow next to yours, but it would protect me without it ever having to be modeled in the game.
… now come up with a rationale for ‘self-aware’, in other words, not being able to see your arms and legs to know how badly you are hurt… and then tell me that that makes any sense unless its called extreme-far-sightedness and had special high-encumbrance glasses that allowed you to see your stats.
so i think self-aware is fundamental to the kind of sentience we’re modelling here, you might think its good. and making changes either way could alienate either one of us – what i’m trying to say is, its good that i got to start out being able to cook rotten meat, that i had unlimited water from toilets (but not sinks?), that i was able to play with 24 skill-points. this gave a wide path to me and 2 friends who are now just as engaged in their worlds as i am. making this path narrower … while the ui is still cumbersome and the npc’s braindead just seems wrong to me.
but listen, i’ve now played quite a few 24 hr death-run games to learn to see what happens, and to me, what’s not working in the first place is that — i have to skill my guy before i go into the world!
say i learned that i would immediately choose meat-allergy if i saw triffids or bees in the first neighborhood. since i still have to invest everything right away (the @ menu being so simple) i would break immersion if i didn’t see a payoff for that choice after a few days of exploring. so my choice of traits devolve into templated average guys that i can roll against the map. thats not ideal at all…
with that in mind, of course i disable skill-rust, just not my kind of thing. and i would look to using forgetful to compensate for what (to this noob) feels like a very strange decision (self-aware turning into a paid-for-option)
so thats the story behind my out of context question 
@marvalis, thanks for the excerpt!