iirc, the dreams that show is only for the highest value (the nearest to reach threshold), and even so, when you reach post threshold the dreams stop
When you mean “the dreams stop”, you mean all dreams or just dreams that aren’t related to the related post threshold?
all, since dreams are supposed to help the player to give a feel of which mutation is being near the threshold, so after reaching post threshold they arent needed
I always get dreams relating to whatever mutation tree I’ve chosen after going post threshold.
Well, by disarming you mean to strip them of their weaponry, right? Yeah, first you take them down into their respective segments (weaponry, generator, other parts) and then you can break down those parts into their respective components should you choose to do it again.
Is possible to start fires in a car for crafting?, like inside an rv kitchen or something?, tired to take my brazier out and the fire being extinguished by the drizzle
I don’t think so…
It is not. That’s why I never install the kitchen unit since it doesn’t even have a hot plate. Better to just install the onboard chemistry lab and throw a pot and whatever cooking utensils you need in its storage.
Is new update on experimental build designed to reduce map size and increase performance? There’s lot of change on map in the update description
The RV kitchen unit? because unless yours or mine is heavily modded then the RV kitchen unit does have a hotplate otherwise your confusing it for the FOODCO kitchen one which does not have a hotplate. In my current world I do have a RV unit to cook stuff with.
Oh yeah you’re right. That makes more sense. I just don’t find any more utility from the kitchen unit than a chemistry station with a pot thrown in.
With a minor investment in Electronics, you can build the Battery Compartment Mod, which will let you run all those electronics you keep at home off car batteries, motorcycle batteries, and small storage batteries. At that point, a vehicle with a few solar panels and all the car batteries you can scavenge (using tools you can make yourself and minimal Mechanics), and you’ve got an admittedly cumbersome yet effectively endless supply of power for your gadgets.
In my games, chemistry stations are far more rare than kitchen units, which I can craft myself. I do wish you could install a hotplate by itself into a vehicle, though.
You can craft the chemistry lab yourself as well.
Space for space I find it a far better use of my vehicle’s crafting zones. I’ve been more about stationary bases lately though so I just throw down whatever I want wherever I want for the most part.
so there is no way to make a fire inside a car for the crafting requirement, gotta hope there i raining then xD
Wait, are wood stove storeable like the braziers?
That is my usual plan actually.
How are you crafting the basic chemistry set without finding the books it’s listed in? I rarely find either of those books and don’t have the option otherwise.
Not as far as I know. For light, I tend to use Aisle Lights, as they’re bright enough to craft by and use the least power. For cooking, I make lamp oil cookers. Especially now that you can harvest tainted fat from any pulped zombie, you’ve got a limitless supply of lamp oil.
Edit… by that logic, you could also use oil lamps for light.
If you start with 2 cooking you just straight up know how to make it. I do a lot of innawoods playthroughs so those starting skills are far more important, since you’re essentially using them in lieu of books.
Maybe the vehicle mounted forge?
As with many things, if you can think of it someone has probably done it. Like an RV wood stove.