Tips, Tricks and Newb Questions: Reborn!

I don’t mess with chicken walkers if I can avoid it at all. I’ve definitely killed one with a nuclear warhead before just to be safe.

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Good to know. Looks like it gets to be the test dummy for the EMP launcher I found next to its roadblock, then.

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Chicken walkers are actually over powered in my opinion,they should atleast be hackeable :stuck_out_tongue:

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Could someone please remind me how to get NPC’s to take mutagen?

“Use this item” command. For serums, they need a syringe in their inventory.

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Many thanks! The NPC may not be as appreciative though.

So I just installed a turbolaser turret on my car and it absolutly vaporize zombies.

  • Is there a way, aside from ear plug and such, to no be deafened by the gun ?
  • How much damage does the explosion actually do ?

A helmet with "PARTIAL_DEAF" flag resists DEAF status. Power armors has this flag.

turbolaser cannon
{
    "id": "lasgunx",
    "type": "GUN",
    "reload_noise_volume": 10,
    "name": "turbolaser cannon",
    "description": "With an augmented emitter and capacitor, this mounted laser is capable of superheating most materials to the point of exploding.  The firing mechanism also requires the services of a specialized chassis, and one must be wary of the prodigious power needs of such a weapon.",
    "weight": 9500,
    "volume": 18,
    "price": 750000,
    "to_hit": -1,
    "bashing": 8,
    "material": [ "steel", "plastic" ],
    "symbol": "(",
    "color": "magenta",
    "skill": "rifle",
    "range": 30,
    "ranged_damage": 200,
    "pierce": 100,
    "sight_dispersion": 150,
    "durability": 8,
    "ups_charges": 499,
    "valid_mod_locations": [  ],
    "ammo_effects": [ "EXPLOSIVE", "LASER", "WIDE" ],
    "flags": [ "NEVER_JAMS", "NO_UNLOAD", "MOUNTED_GUN" ]
  }

It has no detailed explosion data, only "EXPLOSION" effect flag. But its ranged damage is very high, so any critters it hits is sure to vaporize :crazy_face:

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I don’t know the exact damage but from experience the only zombie that lasts more then one shot is a skeleton juggernaut, it lasts two… :smiling_imp:

Thanks for your answers :+1:
But what about the explosions itself ? Do you have some idea about the damage the blast does to surrounding creatures ?

I think its explosion power is the same with grenades, but without the shrapnel damage :thinking:

I found myself in a lab library with no obvious way to access the rest of the floor. Since alternate routes from other floors had turrets guarding them, I figured the only safe way to access the rest of the floor was to break down the library doors with a pickaxe. I did so and found a terminal on the other side to open the doors.

Can I safely assume breaking down computer-locked doors with a pickaxe won’t alert security?

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You can, last I checked. At least, I break doors with a pickaxe all the time and don’t ever see secubots showing up because of it. Now, trying to access Melchior with 15 Int and 8 Computers, on the other hand…

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What explosives do damage to strxutures? I’ve tried using 2 dynamites to blow down a metal door and it has done nothing to the surroundsing (in a lab of course)

Try a C-4, its power can break down non-metallic walls :slight_smile:

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Thanks bro, btw is there an easy way to get rocks in a lab? It’s not like I can’t go outside and smash some boulders, I’m just lazy…

Break the chain-link fences in some sections and you’ll occasionally get a roof collapse.

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Are some tools not allowed to be converted to nuclear power? I’ve tried moding some LL Amp goggles and it still says I need batteries for them…

Are NPCs opinion of you affected at all by stylish clothing?

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No, but they probably should be.

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