This game is kicking the crap out of me.
Every character that doesn’t die from a Moose attack within 10 minutes of spawning (you think I’m exaggerating? The time before last there was no warning whatsoever, a moose just broke the shelter window down, reduced a full health NPC to a bloody pulp in two hits, and started on my character immediately after) comes face to face with at least one Shocker Brute, or Zombie Hulk by Day 4.
The last character I played (a poor student, so no appreciable amount of storage) the only one not to die from a Moose attack, or catch flu on Day 2, escaped the Shelter with a Makeshift Crowbar, Makeshift Knife, Makeshift Hammer, 12 Improvised Lockpicks, 2 Knife Spears, 9 Nailboard Traps, two Makeshift Slings to hold it all, and an NPC in tow.
On the way to the nearest house the NPC got mowed down by… wait for it… a Moose.
That’s okay, free Leather Backpack, and fitted boots.
Got to the houses and there’s two Grackens, Mi-go, and 5 mundane zeds about twenty squares to the north.
That’s okay Grackens, and Mi-gos won’t get within attacking distance if it means stepping over a nailboard trap, so surrounding yourself with eight of them (nailboard traps, not Grackens, or Mi-gos) works wonders for keeping them at bay while stabbing them to death with a knife spear.
Grackens dead and Mi-go retreating (for now at least), the only thing I have to deal with is every zed within 2 overmap squares in every direction. Not voluntarily of course, wander spawns is on so broken windows and smashed cars in an attempt to reach my character (and possibly the Mi-gos parrot ability) inevitably draw more attention. Fortunately, a three by three square of nailboard traps (bless whoever made them) is more than enough to deal with Zombies, Zombie Children, Grabber Zombies, and whatever Scabby Zombies are. Between killing things I cracked a house open with the Makeshift Crowbar, it had a basement with a wood burning stove and two beds.
Kill count is 38 (not counting the ones the traps finished), Left Arm is in yellow, and everything else in light green, not bad for Day 1.
At this point it’s getting dark, so I packed the nailboard traps up and ferried them to the basement holdout to redeploy tomorrow.
With all the potential threats taken care of I proceeded to loot a house to the east of my holdout and another to the northeast of that, as well as a Military Surplus Store to the south of the first house. Nothing spectacular anywhere, but three MREs.
At this point my character is tired, and no other houses are close enough to the cleared areas to risk searching, so back to the basement for a good night’s sleep.
Day 2 sees everything except the left arm healed completely, grab Nailboard Traps and Makeshift Crowbar, and Knife.
Do a little happy dance since this character didn’t get the flu (it may not be a big deal to you but this is the only character in two [real life] days that has made it this far and hasn’t). Continue dancing out a window at the top of the house, and promptly stop as a Zombie Brute becomes visible about thirty squares to the east. That’s okay, Zombie Brutes can still be dealt with using the aforementioned Nailboard Trap square. Set the traps about two squares above the house, and lure the Brute in. It works, eventually. Pulp the Brute with extreme prejudice.
Head south to look for more stuff, there’s another Brute in the street below the house accompanied by 3 mundane zeds and two Unseeing flavor. Caught the Brute’s attention seperately, and repeated the process. Pulped with extreme prejudice accented with a dash of fear. The Unseeing Zombies are faster than I thought, and you can’t get too far away or they stop paying attention to you. Otherwise nothing notable. Kill count 43. Day 2 started late, so it’s already dark at that point. Pack up the Nailboard Traps, return to the basement.
Running scared from the Brutes revealed a Grocery Store to the west, go there under cover of night.
Step outside window on the west side of the house, Shocker Brute 43 Squares to the Southwest, another Shocker Brute 48 square to the Southwest. Go very very North to avoid them. There’s a Spitter inside the store, Character’s legs are in light green. Commotion draws a Zombie Soldier, Knife Spear is ineffective.
Ran, didn’t even get any food. Milled about in the basement until character was tired.
Day 3. Went out window to the West. Zombie Hulk 15 Squares to the Southwest. That’s not okay. Went back in the window, and ran through the house shutting every door between character and Hulk. Made it to the middle of the street to the east of the house, then Zombie Hulk gave my character a friendly push the rest of the way, then came to help her get back up.
If this were an isolated incident I’d be okay with it (actually I wouldn’t, but there’s nothing I can do about it), but things of this nature have happened to every character who has survived the initial Moose onslaught, there’s always at least two Brutes of any flavor before Day 4.
Don’t misunderstand what I’m doing here, I’m not just whining that the game is too hard, I knew what I was getting into when I turned on PKs Rebalancing. I just want to know how to best deal with Hulks, and Shocker Brutes, armed with only a Knife Spear and Nailboard Traps. Also, how not to die from Moose.