crossbows are still archery.
You can use the awesome pneumatic bolt driver, if you have the skills to craft it, which means you’re no longer in early game and have a few tricks to deal with nasty zombies :).
crossbows are still archery.
You can use the awesome pneumatic bolt driver, if you have the skills to craft it, which means you’re no longer in early game and have a few tricks to deal with nasty zombies :).
Well, bows specifically, I mean. Mostly due to laziness on crafting all the arrow parts. With crossbow and the bolt driver, all I need is a bunch of scrap metal and I’m set to go.
And yeah, the pneumatic bolt driver is an excellent weapon. Not quite a crossbow, since it uses rifles as a skill which does a headache on my organizing much like how the short shotgun uses handgun skills.
Lately I’m just trying out different sorts of guns so the bullets won’t just be sitting pretty in storage. Last one was the rivtech shotgun with a rifled barrel. Slugs gave more than enough range to snipe out milspecs at night.
[quote=“Azrad, post:22, topic:10010”]Well, bows specifically, I mean. Mostly due to laziness on crafting all the arrow parts. With crossbow and the bolt driver, all I need is a bunch of scrap metal and I’m set to go.
And yeah, the pneumatic bolt driver is an excellent weapon. Not quite a crossbow, since it uses rifles as a skill which does a headache on my organizing much like how the short shotgun uses handgun skills.
Lately I’m just trying out different sorts of guns so the bullets won’t just be sitting pretty in storage. Last one was the rivtech shotgun with a rifled barrel. Slugs gave more than enough range to snipe out milspecs at night.[/quote]
oh, by the way, what range does a milspec have at night?
In experimental, lighting is being reworked, so that answer is varying.
In stable, it’s not very far - 30 tiles, maybe? something like that. Actually, that might be how they shoot you at during the day, and I think night is even shorter.
their shoot range is 24. they have a built in light for night killing but it has very short range. if you aren’t in the light they can’t shoot you.
[quote=“Dlightfull, post:23, topic:10010”][quote=“Azrad, post:22, topic:10010”]Well, bows specifically, I mean. Mostly due to laziness on crafting all the arrow parts. With crossbow and the bolt driver, all I need is a bunch of scrap metal and I’m set to go.
And yeah, the pneumatic bolt driver is an excellent weapon. Not quite a crossbow, since it uses rifles as a skill which does a headache on my organizing much like how the short shotgun uses handgun skills.
Lately I’m just trying out different sorts of guns so the bullets won’t just be sitting pretty in storage. Last one was the rivtech shotgun with a rifled barrel. Slugs gave more than enough range to snipe out milspecs at night.[/quote]
oh, by the way, what range does a milspec have at night?[/quote]
I’ve managed to shoot at them at night at about 20-21 tiles away, on the experimental builds. I could try shooting at them closer, but since those things are so dang accurate and a single burst can be a death sentence, I haven’t tried getting any closer now than 20.
their shoot range is 24. they have a built in light for night killing but it has very short range. if you aren’t in the light they can’t shoot you.[/quote]
that’s in stable. In experimentals they got some sort of night vision, a pretty decent one, i might add.
The ones in experimental have a bigger light radius due to the new lighting system, but their vision range doesn’t seem to go as far as the light, I think. Like I said, I can start shooting at around 20-21 tiles away and that’s pretty much the light radius of the milspecs.
Now, I can’t exactly recall if that was on a clear or a cloudy night, so the light radius could be bigger on clear night weather.
So I did some testing via debug. Spawned a milspec 21 tiles away from me on a lab.
Now, it says that the milspec has seen me, but five minutes waiting didn’t lead to getting holed by bullets. So I take one step forward, same thing. 19 tiles away, I can stand for an hour and the turret does nothing. At 18, the bullets came, so that’s the vision range of a milspec turret in the complete darkness of an underground area. 18 tiles away, according to the view mode via shift+V. 19 tiles away you’re safe, but at 18 better hope you shoot first and destroy the turret immediately, otherwise kiss your body parts goodbye.
Oddly enough, I managed to walk closer to them above ground, in clear night weather. Still, once I reached the point where it began to shoot, moving back didn’t help.
[quote=“Azrad, post:29, topic:10010”]So I did some testing via debug. Spawned a milspec 21 tiles away from me on a lab.
Now, it says that the milspec has seen me, but five minutes waiting didn’t lead to getting holed by bullets. So I take one step forward, same thing. 19 tiles away, I can stand for an hour and the turret does nothing. At 18, the bullets came, so that’s the vision range of a milspec turret in the complete darkness of an underground area. 18 tiles away, according to the view mode via shift+V. 19 tiles away you’re safe, but at 18 better hope you shoot first and destroy the turret immediately, otherwise kiss your body parts goodbye.
Oddly enough, I managed to walk closer to them above ground, in clear night weather. Still, once I reached the point where it began to shoot, moving back didn’t help.[/quote]
thanks. Would be interesting to do the same test with antimateriel turret
Tried the same thing under the lab, actually. Didn’t see how close I got before I got shot, but underground, safe zone is 18 tiles away.
I’ve done some testing outside and it looks like all turrets have 18 tiles radius, no matter if in light or darkness.
And Kevin’s suggestion to throw light sources at them doesn’t do anything. they shoot just fine with activated flashlights close to them.
In general, I’d rather not risk opening up a light source so the turrets can see me better. The farther safe zone is kinda nicer now, since it is kinda silly to be able to off milspecs with a bunch of rocks done at a closer range.
Perhaps, but it’s going to make getting out of the lab MUCH harder, since there’s a guaranteed turret on the top floor… I don’t remember the exact tile count to the stairs, but certainly, throwing 2x4s is no longer going to be doable, or even pointy sticks. Spikes, maybe? I think you can throw them that far…
Perhaps, but it’s going to make getting out of the lab MUCH harder, since there’s a guaranteed turret on the top floor… I don’t remember the exact tile count to the stairs, but certainly, throwing 2x4s is no longer going to be doable, or even pointy sticks. Spikes, maybe? I think you can throw them that far…[/quote]
the turret sometimes spawns in a side corridor, behind closed doors. But to escape a lab you will probably need a teleporter anyway, since you can’t break walls that easy anymore, so i think you might be able to just get to the upper level and teleport away, without getting killed by the turret, but i am not sure.
Jackhammering might still be possible, but I don’t quite recall how far the turret is to the stairs. Never used explosives to blow open the doors of the labs, and considering the current problems with explosions right now in experimentals, I doubt you’d be able to blow through the metal doors anyway.
Most of the traits don’t make you superhuman. That’s mutations.
I can see about farther @ night than my wife. She’s like blind the moment it get’s dark out. While with a slight bit of light/moon (not full) I can walk around fine. It’s why I drive @ night and not her. She cannot see past the light from the headlights. It’s about how good the eyes are at using light around them.
Night vision gives you on 1 block radius around you. Even on stable it can vary a bit sometimes up to maybe 3-4. It doesn’t make it full daylight.
I learned a long time ago the safe distance from turrets was 20 tiles. I set my ‘safe’ radius to it and keep it there.
The game needs Riot Shields in. Found in palace station armories. Or rare on a Cop. They take up the weapon slot but block rifle (give it like 15 bash/cut) damage from the direction your facing.
I modded those in once, along with other shields, before I removed medieval content from More Survival Tools. I based it off the non-ballistic plastic versions though.
Yeah was a bit surprised that they weren’t. Personally I can see 3 types. In the weaponslot (you coult still throw stuff then), in an armslot (counting as armor) or as a deployable like a quaterpanel or something.