[quote=“HunterAlpha1, post:8, topic:5432”][quote=“StopSignal, post:3, topic:5432”]Actually, the suggestion the user said is really simple and easy. “Assign to container” = “Will drop when container is dropped, will be picked up when container is picked up”
Items would assign automatically to any container of the body wich is not full or is capable to save them, and you could reassign them if you wanted to. (And because every container has the storage value included, it should only be a thing af using the number to calcule the storage, and by every item that gets added to the storage, another variable grows. When an item being added makes the variable go over the storage value, it makes it unavaiable)
It would be like this.
Me equips backpack.
Me takes water bottle and puts it in the backpack pockets. (Stuff being autoassigned to the storages.)
Me drops backpack, with the stuff inside it. (Stuff being dropped with the backpack.)
Me takes backpack, it has stuff inside. (Stuff being picked up with the backpack, they should be still assigned to the backpack)
Me puts water bottle in hood’s pockets. (Stuff being reassigned)
Me drops water bottle. (Stuff, when dropped, would be deassigned and would ebcome normal items)
In the inventory, you’d be able to see:
b- water bottle (backpack)
t- granade (hood pockets)
d- wolf corpse (rucksack)
And the items could be re arranged to be listed by container, if that is possible.[/quote]Oh, and don’t forget:
H- mininuke(active) (trenchcoat)[/quote]
That’s what trench-coats are for, storing your mini nukes…active or otherwise.