Now, I know this is a much more minor issue than all the issues currently going on in the experimental but, a few of the game and interface defaults puzzle me:
Snap-to-target: this is by default Off, and that puzzles me, as all it does is give the player the same sort of info they’d get out of looking around with x… which seems like a good idea when planning out a shot or series of shots.
Aim Window Display Style: I… suppose some players might want some sort of more abstracted aim measurement so as to make it more “real” but for everyone else, numbers is a clearer, less arcane method of conveying extremely important information.
Now, a couple things that are in-game defaults: The Minimap that by default is in the lower right corner… I hate it, it gobbles up space on the info column and provides at best marginal information while preventing me from more or less seeing much info at all from the text in the text Log. I much prefer having access to the Moon/Temp bar, since then, having a suitable item means I instantly notice if a lab is getting stupid cold, instead of having to wait for system messages, or religiously checking my @ screen. I might use the Minimap more if it was like, a thing I’d press a key and it’d pop up in a much larger form, but as it stands, it simultaneously takes up too much space and is too tiny for me to generally get use out of.
Item Sorting when [V]iewing, or using / for advanced interaction with items around you: I always set it to sort by category and never look back, and while I can see a situational argument for distance-based sorting with [V]iewing, I don’t feel it’s that useful a default.
Now, maybe I’m wrong and everyone loves these settings as defaults, and if that’s the case, I suppose I’m in the wrong. But does anyone else, like me, always change these particular defaults? Are there other defaults out there that you always change?