From what I can tell it should take 2 “charges” of bread to alleviate “hungry” status, 4 for “very hungry”. That’s pretty good for an item of that size and weight. It would take about 2 units of bread to feed the player for a day, but there’s no telling whether a unit is a full loaf or not. Considering its volume, weight and the amount of flour needed to make one, it’s probably more like a third or half of a standard loaf, so consuming a full loaf of bread per day isn’t unreasonable to keep you full, considering that’s all you’re eating.
As for fruit, they may have high water content but the water within is saturated with fats and sugars, so probably isn’t ‘used’ in the same way that normal water is. Also, assuming 70-80% water content, that’s only about .2 of a litre for a unit of blueberries, which is about one tenth of the recommended daily fluid intake. Whether the recommended fluid intake already accounts for the amount of fluid taken in through food or not I don’t know, so it would probably be best to get the opinion of a professional for that one.
A significant amount of thought and effort has gone into the crafting system from what I can tell, but it’s fairly difficult to realistically calculate the actual amount of copper wire used to craft something that doesn’t exist in real life, or the amount of duct tape needed to tape a knife to a stick.
An electric system for buildings is basically down to engine/code restraints. There isn’t currently a way to do that and it would take a lot of effort to put it in, so it’s currently low priority since the vehicle system works. Also, a lot of existing infrastructure probably doesn’t work properly anymore due to lack of upkeep and damage from zombies, eldritch horrors, the Goo, etc.
How would you build a building inside another building? I’m not sure how this is an issue. If you mean you want to dig a stairwell down to make an underground bunker that is already fully doable, though you might have to work out a way to destroy the floor first.
The idea is decent, but implementation is probably nigh impossible. Rimworld handles things in a very different manner, and the coding is set up in such a way that the system used is easy to have, while C:DDA is not built in such a way. Consider that vehicles similar to the ones in C:DDA would be nearly impossible in Rimworld.
This is something that is on the to-do list. The devs have a lot to work on and NPCs are fairly low priority considering that they’re such a huge amount of work.
To my knowledge this can already be done. Recruit one and look through the dialogue options, or try activating them and looking at those options.
Supressors cut that noise down by a tiny bit. Using subsonic rounds (which don’t currently exist in the game and are significantly less powerful) reduces it substantially, and even more so when used with a supressor.
For that matter, you cannot reasonably suppress a .50 cal or similarly large calibres. It’s just not feasible. Smaller rounds are comparatively easy to silence, anything of decent size is nearly impossible. For reference, look up the ‘silencer’ once used to bring an artillery piece down to safe levels during testing.
It depends on what kind of gun and what kind of terrain is between you and the gunshot. A large calibre gun fired from the other side of a flat field WOULD be heard for miles. a 22. in dense forest wouldn’t make it far at all.
Also, sound doesn’t travel that far ingame anyway. If memory serves noise is limited to 16 overmap tiles, which would probably be about half a mile at most.
That is exactly how it is handled ingame. Perhaps you’re using the 2-year-old stable version rather than the new experimentals?
For particularly active people that is a reasonable amount of water, and your character spends most of their time on their feet crafting, fighting or walking. You should only have to drink clean water around 6 times per day, about 1.5L which is fairly conservative for an active male.