Ok this is going to be a long one so buckle in. I’ve been playing the game for about two weeks straight now and Ive noticed something. In the developers quest for ultra realism and balance they overlooked one minor detail. LIFE IS NOT BALANCED.
What do I mean by this? Well, take food for example. Have you ever tried eating a loaf of bread in one go? Hard isnt it? The bread expands in your stomach and gives you the feeling of being full.Yet in cataclysm you have to eat about 40 million loaves or portions just to get rid of hungry status. Most fruits are at least 70% water. Nothing you can do about that yet why is it in this game I have to eat 700 of them to quench my thirst? The problem with doing things things way is, I get the feeling the crafting system was done via personal choice rather than actual fact.
Base Building
Why is it that I have to start vehicle construction to have a working electric system in a house I am in? Thats stupid. Did the wires in the houses suddenly vanish during the disaster? Why can I not just attatch a generator and assume that because its near a wall that its hooked up to the mains? If anything, houses should themselves be treated as vehicles (i.e working gas, water and electric pipes)
The constrcution menu is deeply flawed and needs some serious attention. If I want to build a bunker/fort in a house or garage that should be an option. I shouldnt have to attatch a military tank to my front door just to be able to turn the damn lights on!
I am not saying everything should be handed to me what I am saying is it shouldnt be this complex. Look at the way they have done things in Rimworld. Yes I know its a different engine but the idea is a solid one. When you want electricity you just run a damn cable through the wall.and attatch it to a solar panel or generator. simple.
NPC Interaction
For the love of Christ this drives me up the wall! Why, when I want to move something from one place to another, I can use the advanced inventory system to do it, yet when i want to give another player something, I have to use the uitterly broken, and stupid store thingy? Who the hell thought that was a good idea? Also I should have the option of telling them which item I want them to use. yes I know you want to treat the NPC’s as individuals but simply put the AI in most games cannot be trusted.
Guns
Now we come to the bane of my life. Yes, I understand guns are quite loud but silencers cut that noise down by quite a lot. Also guns are not that loud. if a gun is fired three miles away from where I am sitting there is now way i am going to hear it. Sounds like that just dont travel that far. Possibly if a building was blown up but even then I highly doubt it. Sound should be louder the closer you are yet as the tiles get further away from the epicentre it should fade. Again if you are going for realism, this is how it works.
Hunger and Thirst
This is possibly one of the more irritating factors of the game yet also one of the more enjoyable. No human being needs to drink 17 times a day. If they do, they needs to consult a doctor because they probably have kidney failure. They say you should drink up to 8 pints of water a day but we all know this is horeshit. Nobody drinks water that many times a day. So why do I have to do it here?
Anyways…