Will the game lore ever be updated or changed? I thought it was mostly just a placeholder.[/quote]The Blob is here to stay, and i don’t think it was ever a placeholder.
Apocalypse caused by incursion of extradimensional nlob parasite which infests heteretrophic body masses and assumes direct control of the dead oned, spreading by rendering other hosts incapable of resistance (by killing them).
Backed by the fact we have slime pits, portals, slime as a backing explanation for mutation existence (with conflicts in the mycus line making it all the more concrete).
Pages and pages of lore also establishing in science lab computers what the heck the blob is doing.
Making it a cliche “disease cataclysm” would have taken near zero effort compared the amount of attention blobs have recieved. I am pretty sure they are not placeholders.
Oh, well, fair enough. (I’d imagine in that case anything they kill that’s large enough to support a critical mass of blob should probably rise as a zombie in relatively short order, though.)[/quote]It is supposed to be that way, but…
Nobody seems to have implemented it yet.[/quote]
Perhaps creatures killed by zombies are tainted as a result and drop tainted meat/fat when butchered instead of safely edible flesh? Granted that probably wouldn’t be any easier to code than converting slain wildlife to zombie equivalents (or slain NPCs to an appropriate zombie type), but it might solve the problem of zombies hunting small game (too small to support a critical mass of XE037) for you.
Also yeah the blob is cool and if the devs were like NOPE WE’RE GONNA GET RID OF IT my morale indicator would be 