[quote=“Belteshazzar, post:26, topic:9073”]Pardon, but don’t zombies have scent? I just checked the wiki and both blobs and the Zeds have SMELLS, which is a LOT more significant than humans (CHUDS for example lack that tag.)
Fuckin amoeba can process light signals and optimize variable responses based on species density, and they most certainly demonstrate chemotaxis (scent/taste response on a cellular level.) These blobs are likely co-opting grey matter for corpse control purposes, but they most certainly have some damn good senses of their own. (as anyone who’s woken up to a sea of grey Bleary-O’s outside their window after going to sleep near a slime pit pit will attest.)
Skeletal zeds indicate that the blob can likely manage a good portion of the motor control itself in an emergency, as a human’s muscles reduced to such state would have difficulty even standing, while those skeletal Z’s will run you down and slice right through a leather jacket given half the chance.[/quote]
Blob is said to mutate stuff. Humans do have a sense of smell, part of which is not accessible to conscious mind. At the moment zombies can only smell humans (one human - the player), so it could be just enhanced human smell. Skeletal zeds don’t have the smell tag.
“Reacting to light” and “processing visual signals” are more different than sunbathing and photosynthesis. That requires a brain and not just any brain - a great deal of IRL insects uses eyes only to detect cues and identify movement.
In-game blobs are blind and have no sense of smell. Their only sense is hearing - if you stand still and toss a rock, they’ll ignore you and go for the rock. They have a good hearing tag, which means they hear like 2.5 stronger volume than what was actually emitted. Louder sounds have less random perceived locations and longer ranges.
They have a 1 tile sight, but this is purely so that the infighting system works for them - otherwise they’d never attack non-player stuff.
Skeletal zeds could be explained as the blob removing body parts starting with the least important ones. Large parts of the brain and most organs are useless for the zed, so they can be scrapped. When it touches the visual processing parts and suddenly the vision goes out, it restores what it can and marks this part as “essential - do not remove”. Note that skeletal zeds still do get extra damage from headshots.
Meta information could be good. This kind of knowledge should be available to the player somehow.
I’m against any more crits. We need far less crits at mid and high skill level, not MOBA style 90% crit rate.
Maybe some anti-zed martial art that deals with hordes, grabs and dodging acid spit, which you gain once you kill enough zeds? Maybe even with techniques unlocked by different zed kills rather than pure unarmed skill level.