Had a much longer post typed out but the board timed me out, so just the major questions.
First a little question, where are the json files for rams?
I am trying to make an underground bore attachment.
[
{
“id”: “bore”,
“type”: “vehicle_part”,
“name”: “borehead”,
“item”: “bore”,
“location”: “structure”,
“symbol”: “O”,
“broken_symbol”: “#”,
“color”: “brown”,
“broken_color”: “brown”,
“epower” : -18,
“difficulty”: 1,
“durability”: 10000,
“damage_modifier”: 10000000000,
“damage”: 10000000,
“bashing”: 1000000,
“bonus”:70000,
“size”:350,
“breaks_into”: [ { “item”: “gray” } ],
“flags”: [ “TOOL_NONE”, “PROTRUSION”, “STABLE”, “NO_JACK”, “SCOOP”, “CARGO”, “ARMOR”, “JACKHAMMER” ],
“damage_reduction” : {
“all” : 15,
“cut” : 30,
“stab” : 50
}
}
]
(Didn’t include recipe or item data, just vehicle_part.)
Loads fine, recipe works fine, attaches fine. The issue is that no matter what I do, I need to reach a speed of 96 km/h to destroy a tree with the bore. Tried upping “damage_modifier” like I saw on the reaper or ram, didn’t help. Added “damage” and “bashing” from an ammo item hoping it would help, but it did not. The reaper and advanced reaper both have a “bonus” field of 7, so I added that with a large number, but no luck. [JACKHAMMER] was a desperate attempt, I was actually surprised at how accepting the game was of me tossing in random snippets.
I guess I really want to know how collision damage is calculated in relation to some of these values. The goal is to get it to eat through rock at very slow speeds. (I’ll raise the mass and energy consumption to incredible levels to balance it out.) Are trees a poor test subject?
Thanks for any help!