Thankfully. But there have been an awful amount of bugs recently with the various builds. I noticed that a lot of them don’t even seem to compile properly. I was wondering, normally this wasn’t the case. Most of the times when new stuff was added the old stayed working. What has changed recently? (I do not keep up to date with github, to much for me). But something in the quality seems to have changed the last month.
Yeah, like I said in my first post in this thread, a few of the big gameplay changes feel tedious to me.
(I really don’t like the CBM change btw. yeah, it seems nicely implemented, and it looks good. But it feels to limiting to me. I would have rather seen something like ‘installing power cbm X is harder than X-1’ and installing cbms takes time, and has an infection risk. To balance out the cbms than the limiting by body size (which will just mean a lot of the cbms will not be used)).
[quote=“X-PLODE, post:14, topic:12084”]And there’s a like a thousand open reports on github.
The amount of bugs to new features is ridiculous.
add some recipe and herbs to create soap with fat.[/quote]
The high number of bugs isn’t that strange. It is a huge simulationist game. And building new features is more fun than fixing bugs. (I’m still pleasantly surprised I get updates on bugs I posted years ago that now get / are fixed). I’m more afraid about the bugs that people know about but nobody bothers to post on github.
You can create soap. http://cdda-trunk.estilofusion.com/soap/craft
And with enough soap, you can blow up just about anything: http://cdda-trunk.estilofusion.com/dynamite/craft (Yeah, it seems to be more efficient fat wise to first create soap, then create dynamite).