That said, Aikido ain’t got nothing on Zui Quan.
So, to test the counter attacks of the three styles that have it, I debugged some tough zombies. On the spawn monster screen, pressed i three times to increase the numbers, creating a 7x7 mass of tough zombies with my survivor at the center.
Also, where my survivor stood was a zombie hulk. Plan was to butcher the hulk and see if the counter attacks will kill the group of tough zombies before my survivor finishes butchering the hulk.
Aikido up first, tough zombies all dead with some time to spare before the hulk was butchered. That said, one of the zombies did land a hit with some damage. Perhaps only a point since the full ||||| on one leg became ||||.
Fencing performed kinda worse. One small hit again, but when the hulk was butchered there was still five that remained.
Now, for Zui Quan, I debugged the training manual for it (no plans on saving the game since this was just a test). It seemed to perform a bit faster than Aikido, and definitely hit a lot harder.
Furthermore, one curious thing seems to happen. I tried Zui Quan’s counter a second time, but instead of butchering a hulk I just pressed 5 to wait. The game seemed to go on autopilot, as Zui Quan countered tough zombies one at a time, until every one was dead. Like I really only pressed 5 once. So I tested it again, and pressed 5 while a 7x7 mass of tough zombies surrounded my survivor.
Just one press of 5, and the game just progressed for two minutes and everyone was dead. Aikido did a similar thing though that one period of waiting took five minutes of killing.
Also tried bionic combatives with the monomolecular blade. In general, it performed as well as fencing with a rapier did.
So, for counter moves in the game, Zui Quan takes the first, and Aikido is second place, kinda. You need massive amounts of skills in dodge and perhaps the other melee moves to really turn Aikido into a very strong style, so in general Zui Quan is far superior since it’ll probably need far less skill to reach its full potential, as well as a passive effect of increasing dodge from intelligence.
In terms of counter attacks, fencing and bionic combatives are a distant third, though they offer far more damage that’s not a counter attack compared to the two.
Basically, Aikido falls into awesome but impractical, while Zui Quan is awesome and practical. Wish I gave my survivor a trait that would have given her Zui Quan at the start, but oh well.