The Disaster Juxtaposition Device is an idea I’ve been working on for a bit now, still in the planning stages. As a side effect of much of the awesome work that’s been going to moving things into data files recently, there is the potential for some amazing changes to Cataclysm.
The Goal is simple:
Create the ability to dynamically, at application time, generate the world based on one or more mods or plugins. Structures, Monsters, Items, Recipes, Tiles, and more.
Want dinosaurs? Simply download the “Dinomod” and stick it in the “Plugins” folder. When starting a new game, go to the World DJ, and select which mods you want to apply. JUST want dinosaurs? Deselect the default “Cataclysm” plugin, leaving ONLY the Dinomod. Want both? Load “Cataclysm” first to let the “Dinomod” redefine what it sees fit and add stuff on top.
Obviously, I need to finish my work on items first, but quite a bit of the potential for something like this already exists. I plan on working on tiles next, but while I’m doing that I’ll be planning how to implement this.
And yes, I know I’ve basically included no details at this point. This post is essentially a promise to myself. I WILL see to it this happens, sooner or later.