Have I mentioned turning the steamroller into a short luxury RV? With roller drum instead of a windshield? o3o
I think at some point my character got hungry faster than he could cook food. A very special kind of hell for a gluttonous Gourmand that he was. I simply noticed that all I was doing was cooking food and eating it, accomplishing nothing else on the side. Just munching through the supplies, like it was the end of the w… Poor choice of recipes, I suppose. Damn you, Fast Metabolism.
Some moons ago, my previous character was a Light Eater, and I thought he had to eat way too rarely, especially after installing the CBM that reduced the need to eat even further…
Main Character: "I am NOT anorectic! Look, I don’t eat often naturally, but get this, I got this implant that almost completely eliminates hunger. I installed it myself after finding it in this lab basem… Wait, why are you laughing? Come back!"
NPC: "I’m going to the kitchen and making you a sandwich. Obviously you’re delirious from hunger. You do still remember what a sandwich is, right?"
Main: "Eh? Screw you! You wouldn’t believe the horrors I had to kill to get to this! Or the computer I had to hack to open the d–"
NPC: "Hey, which one is lower - the floor or your blood sugar? Try not to faint while you think the answer.
Main: "You know what? You’re right. I should’ve let your fat ass have this implant! I hope you cut your hand off in there! Try not to eat the sandwich before you bring it! Jackass.
NPC: "So you DO want a sandwich?"
Main: "You do know my guns are loaded, right? If you want me to shoot you, just say so."
NPC (mumbling): "Are you sure you have the energy to pull the trigger?"
Main: "I heard that! New ear implant, too!"
NPC: not sure if Main actually heard the exact words, or if Main is just bullshitting and heard only unintelligible mumbling
Anyone know if it’s actually possible to code in, or the game engine just can’t handle it? It would be cool to load a trailer up with guns and ammo, and lug it around, or use the trailer as a makeshift shelter to sleep in.[/quote]
Possible, but very difficult and time consuming. I recommend making a small foldable scavenging bike (foldable shopping cart basket, bike wheels, foldable frames) and storing it in a larger rv. When you’re ready for a raid, unfold it and head out.
Anyone know if it’s actually possible to code in, or the game engine just can’t handle it? It would be cool to load a trailer up with guns and ammo, and lug it around, or use the trailer as a makeshift shelter to sleep in.[/quote]
Possible, but very difficult and time consuming. I recommend making a small foldable scavenging bike (foldable shopping cart basket, bike wheels, foldable frames) and storing it in a larger rv. When you’re ready for a raid, unfold it and head out.[/quote]
I tend to keep a cargo carrier/steel frame plus extra light frame (wheels optional) instead. Requires some duct tape/torch charges/integrated toolset, but having that stored in a vehicle makes lab raids super easy. Carry them down to the lab floors, set it up, and you can pretty much take everything on one floor in one trip.
I’ve found that without a decent amount of strength (usually above 10), the amount of stuff it takes to fill a cargo carrier is enough to make it too heavy to drag.
A trunk usually suits me better. o3o
I’ve found that without a decent amount of strength (usually above 10), the amount of stuff it takes to fill a cargo carrier is enough to make it too heavy to drag.
A trunk usually suits me better. o3o[/quote]
I still don’t get how just dragging a plain car trunk works I mean seriously its a trunk?
Can get completely hammered and drive a car with no problem.
Conversely, swerves like a drunkard at 10-20 miles per hour if your driving skill is low.
…Still standing in lava, worse side effect seems to be my pants are gone, I’m dehydrated, and I’m hallucinating from the hot one-tile-wide weather. Lava seems to have more in common with bad tequila at this point.
Gonna go apply bandages to my torso to heal all that internal damage I took from eating toilet water. Because that totally works, right?
This is why dwarves love magma.
This is why dwarves love magma.[/quote]
This explains a lot about dwarf fortress.
This is why dwarves love magma.[/quote]
This explains a lot about dwarf fortress.[/quote]
Always the dwarves.
Why do you think dwarves are so short? No legs. All burned up.
Now I’m thinking of Cotton Hill from King of the Hill.
Short and fond of drink and industry, he was.
This just makes me want to try to engineer a dorf mutant character next time.
This just makes me want to try to engineer a dorf mutant character next time.[/quote]
You would have to make sure those mutations are available at the start however.
Smashing cars to death with his fists without hurting himself.
I’ve found that without a decent amount of strength (usually above 10), the amount of stuff it takes to fill a cargo carrier is enough to make it too heavy to drag.
A trunk usually suits me better. o3o[/quote]
I usually go with at least 12 strength or higher for any character. I wanna solve every problems in the cataclysm via violence! Violence and a large volume capacity. Because I want all the stuff.
This just makes me want to try to engineer a dorf mutant character next time.[/quote]
You would have to make sure those mutations are available at the start however.[/quote]
Modding it in is easy enough, you can assign a fixed set of mutations to a profession, in the same way that you could assign traits.
Making it logical would entail adding a scenario that says “play a dorf” and then have the professions available all be different classes, with different equipment/skills but the same set of traits.