Bad idea? Fair enough.
When the game can support it, we need more scavengers and a number of them fly.
What about mutant skunks? Risks would include getting attacked of course, and getting sprayed so you stink so badly it attracts more mobs.
Bad idea? Fair enough.
When the game can support it, we need more scavengers and a number of them fly.
What about mutant skunks? Risks would include getting attacked of course, and getting sprayed so you stink so badly it attracts more mobs.
Not a “bad” idea just one that needs to wait…
Devs want a 3d universe. Why imitate one when you can build one?
This would be hilarious.
what about military roadblocks - some intact with turrets etc, some demolished, some with those nasty tyre popping strips across the road
This would be hilarious. :P[/quote]
Sounds like a perfect Menu-Powered Mutation, too!
Very Smelly-> Spray Glands [Beast]
You have developed oversized musk glands. In stressful situations you may involuntarily spray your scent, creating a strong scent pool but effectively “blinding” all other sniffers in the area. You may also spray at will, by activating this mutation. (probably burns a point of Nutrition or Fatigue?)
Oh my god I would so be down for playing an apocalyptic skunkman.
Don’t you wish to heal yourself, eventually? Terribly if you wish?
An excuse for people to stay away? Naw, I’m good. Especially if they have mini nukes.
New negative trait - Skunknosed (5).
A medical intervention gone bad, you resemble a skunk in both odor and facial appearance.
Built-in bionic - Fannypack.