Being unable to wear the hood over this helmet is like a splinter in my brain! XD
To the point that I’m willing to edit the .json files to “correct” this anomaly.
I’ve been looking for the file that contains the Survivor Hood and I “think” I’ve found it here:
cdda/data/items/armor.json
Judging by what you’re saying the value I need to change is “encumbrance”: 25,.
This is my first time attempting to alter CDDA files, if possible would someone be willing to walk me through it?
So far I have three questions on this subject:
(#1)
Is this the only file and value I need to alter to perform some digital tailoring on the Survivor Hood?
(#2)
Additionally what value should I change “encumbrance” to so that it is set to the maximum amount before a Hood would be treated as a helmet?
(#3)
Is there a risk of damaging CDDA so that it no longer functions correctly if the “encumbrance” value is changed using a standard .txt editor like Notepad(Windows) or Xed(Linux)?
The code block for the Survivor Hood appears to be the following:
{
"id": "hood_survivor",
"type": "ARMOR",
"category": "armor",
"name": "survivor hood",
"description": "A customized, heavily armored leather and kevlar hood, designed to provide comfort and protection from harm.",
"weight": 820,
"volume": 8,
"price": 58000,
"to_hit": -1,
"bashing": 10,
"material": [ "kevlar", "leather" ],
"symbol": "[",
"color": "brown",
"covers": [ "HEAD" ],
"coverage": 100,
"encumbrance": 25,
"warmth": 15,
"material_thickness": 4,
"environmental_protection": 3,
"techniques": [ "WBLOCK_1" ],
"flags": [ "VARSIZE", "WATERPROOF", "STURDY", "OUTER" ]
}