Okay, I like your ideas, but check out my ideas at http://smf.cataclysmdda.com/index.php?topic=5141.0
Seriously, I’m being serious, read what I’m proposing.
If you think about it, going to sleep holding something isn’t that hard, and the character could just drop it in the same tile when they fell asleep and pick it back up when they woke up, all without the player knowing they did it.
As far as clothes, I’ve slept with a crapton of clothes on before. I live in Michigan and I have had a power outage in winter before. Meaning negative temperatures in my house, and I don’t have a fireplace. You’d better believe I slept with 20+ articles of clothing on, and it didn’t bother me a bit. I’ve even slept with a full backpack on before without problems, just sleeping on my side.
Those things don’t really bother me, but what does bother me is sleeping with dirty clothes. Obviously that’s just me, and some people are inclined to sleep with dirty clothes on out of laziness, lack of care, whatever, but point is, I’m more likely to take off my dirty clothes and change into clean clothes for sleeping just for my own personal benefit and because it makes me sleep easier, especially when I’m not in a survival-situation. I could ignore the dirty clothes for a while if I was living in the woods dodging death at every turn, but if I’ve been living in a solid base for a year, I wouldn’t want to be wearing socks or underwear that were crusted with sweat. Cata is kind of like the dark ages, and they washed their clothes in the dark ages. I’m sure they still smelled pretty bad, but most people in those days washed their clothes even though it was kind of annoying probably. It was just a part of life, and necessary for maintaining their health.
Now, if my life was a game, I wouldn’t necessarily say that sleeping in dirty clothes would be a gameplay problem, but I would think that it should be something the player of the game knew, at least for my sake as a character.
In my opinion, sleeping with clothes on shouldn’t necessarily make it harder for the character to sleep, it should just be something that the player takes into consideration when they lie down to sleep, which it already is. Obviously the character could acclimate to not mind sleeping with clothes on, overcoming the mental part of it that John aptly noted, but I personally feel that sleeping with 20+ articles of dirty clothing on is something that nobody should be allowed to acclimate to ignore without spending their few valuable character points on to gain. (What I’m saying is that the option to ignore dirt and grime should be a trait you can buy at the beginning, otherwise it should affect your health and whatnot.) I didn’t bring this up to rally support for my ideas, but I brought it up because it seems like a simpler and more justified way to implement the kind of thing you’re talking about, an aspect of gameplay that makes the player more concerned about the literal heath and well-being of the character as something that the player would have to stop and consider at some point, and implement it with some sort of gameplay effect to boot, so that the players who wanted to ignore it, could, and the players that it makes a difference to, would do something about it.
Just a thought, though.