KK.
Serious.
Will this satisfy peoples demands for more? Theyre not tested together, but Im happy to work on them
[
{
“type” : “MONSTER”,
“id” : “mon_zombie_brute”,
“edit-mode” : “modify”,
“upgrades”:{
“into_group”: “GROUP_ZOMBIE_BRUTE”,
“half_life”: 28
}
},{
“type” : “MONSTER”,
“id” : “mon_zombie_swimmer”,
“edit-mode” : “modify”,
“upgrades”:{
“into”: “mon_zombie_biter”,
“half_life”: 28
}
},{
“type” : “MONSTER”,
“id” : “mon_skeleton”,
“edit-mode” : “modify”,
“upgrades”:{
“into”: “mon_skeleton_pk”,
“half_life”: 42
}
},{
“type” : “MONSTER”,
“id” : “mon_zombie_hollow”,
“edit-mode” : “modify”,
“upgrades”:{
“into”: “mon_zombie_hollow_pk”,
“half_life”: 56
}
},{
“type” : “MONSTER”,
“id” : “mon_zombie_tough”,
“edit-mode” : “modify”,
“upgrades”:{
“into”: “mon_zombie_hollow”,
“half_life”: 28
}
},{
“type” : “MONSTER”,
“id” : “mon_zombie_crawler”,
“edit-mode” : “modify”,
“upgrades”:{
“into”: “mon_zombie_crawler_pk”,
“half_life”: 42
}
},{
“type” : “MONSTER”,
“id” : “mon_zombie_brute_ninja”,
“name”: “zombie nightstalker”,
“species”:“ZOMBIE”,
“default_faction”:“zombie”,
“symbol”:“Z”,
“color”:“ltgray_white”,
“size”:“MEDIUM”,
“material”:“flesh”,
“diff”:25,
“aggression”:100,
“morale”:100,
“speed”:115,
“melee_skill”:10,
“melee_dice”:5,
“melee_dice_sides”:4,
“melee_cut”:5,
“dodge”:5,
“armor_bash”:6,
“armor_cut”:12,
“vision_day”:40,
“vision_night”:5,
“death_drops”: “default_zombie_death_drops”,
“hp”:240,
“death_function”:[“NORMAL”],
“special_attacks”:[[“SMASH”, 30], [“GRAB”, 7], [“STRETCH_ATTACK”, 10]],
“description”:“Somehow this brute hides in the dark like some kind of boogeyman, where its massive hands flex gnarled claws. Very agile for such a large zombie”,
“flags”:[“SEES”, “HEARS”, “SMELLS”, “WARM”, “BASHES”, “GROUP_BASH”, “POISON”, “NO_BREATHE”, “REVIVES”, “BONES”, “PUSH_MON”, “NIGHT_INVISIBILITY”]
},{
“type” : “MONSTER”,
“id” : “mon_zombie_brute_grappler”,
“name”: “zombie wrestling brute”,
“species”:“ZOMBIE”,
“default_faction”:“zombie”,
“symbol”:“Z”,
“color”:“red_white”,
“size”:“MEDIUM”,
“material”:“flesh”,
“diff”:25,
“aggression”:100,
“morale”:100,
“speed”:95,
“melee_skill”:8,
“melee_dice”:3,
“melee_dice_sides”:8,
“melee_cut”:1,
“dodge”:3,
“armor_bash”:10,
“armor_cut”:16,
“vision_day”:40,
“vision_night”:4,
“death_drops”: “default_zombie_death_drops”,
“hp”:300,
“death_function”:[“NORMAL”],
“special_attacks”:[[“SMASH”, 30], [“BIO_OP_TAKEDOWN”, 20], [“RANGED_PULL”, 20], [“GRAB_DRAG”, 6], [“BITE”, 10]],
“description”:“A slab of festering muscle the size of a well-toned bodybuilder. Seems more eager to strangle the life from you than eat you, though is probably capable of both.”,
“flags”:[“SEES”, “HEARS”, “SMELLS”, “STUMBLES”, “WARM”, “BASHES”, “GROUP_BASH”, “POISON”, “NO_BREATHE”, “REVIVES”, “BONES”, “PUSH_MON”]
},{
“type” : “MONSTER”,
“id” : “mon_zombie_pk”,
“name”: “hungry zombie”,
“species”:“ZOMBIE”,
“default_faction”:“zombie”,
“symbol”:“Z”,
“color”:“ltgreen”,
“size”:“MEDIUM”,
“material”:“flesh”,
“diff”:5,
“aggression”:100,
“morale”:100,
“speed”:85,
“melee_skill”:6,
“melee_dice”:2,
“melee_dice_sides”:8,
“melee_cut”:2,
“dodge”:2,
“armor_bash”:3,
“armor_cut”:3,
“vision_day”:40,
“vision_night”:3,
“death_drops”: “default_zombie_death_drops”,
“upgrades”:{
“into_group”: “GROUP_ZOMBIE_DECAY”,
“half_life”: 56
},
“hp”:100,
“death_function”:“NORMAL”,
“special_attacks”:[[“BITE”, 5], [“GRAB”, 7]],
“description”:“A human body that seems to have . . . tightened into something more dangerous. There is little doubt about what it could do to you if you let it.”,
“flags”:[“SEES”, “HEARS”, “SMELLS”, “STUMBLES”, “WARM”, “BASHES”, “GROUP_BASH”, “POISON”, “BLEED”, “NO_BREATHE”, “REVIVES”, “BONES”, “PUSH_MON”],
“categories”:[“CLASSIC”]
},{
“type” : “MONSTER”,
“id” : “mon_zombie_rot_pk”,
“name”: “rotting zombie”,
“species”:“ZOMBIE”,
“default_faction”:“zombie”,
“symbol”:“Z”,
“color”:“ltgreen_yellow”,
“size”:“MEDIUM”,
“material”:“flesh”,
“diff”:5,
“aggression”:100,
“morale”:100,
“speed”:70,
“melee_skill”:5,
“melee_dice”:2,
“melee_dice_sides”:8,
“melee_cut”:3,
“dodge”:1,
“armor_bash”:5,
“armor_cut”:1,
“vision_day”:40,
“vision_night”:3,
“death_drops”: “default_zombie_death_drops”,
“upgrades”:{
“into_group”: “GROUP_ZOMBIE_DECAY”,
“half_life”: 84
},
“hp”:80,
“death_function”:[“NORMAL”],
“special_attacks”:[[“BITE”, 2], [“GRAB”, 7]],
“description”:“A corpse that rots even as it moves to kill. Its discolored swollen flesh is riddled with festering wounds and open sores.”,
“flags”:[“SEES”, “HEARS”, “SMELLS”, “STUMBLES”, “WARM”, “BASHES”, “GROUP_BASH”, “POISON”, “BLEED”, “NO_BREATHE”, “REVIVES”, “BONES”, “PUSH_MON”],
“categories”:[“CLASSIC”]
},{
“type” : “MONSTER”,
“id” : “mon_skeleton_pk”,
“name”: “zombie mangler”,
“species”:“ZOMBIE”,
“default_faction”:“zombie”,
“symbol”:“Z”,
“color”:“white”,
“size”:“MEDIUM”,
“material”:“bone”,
“diff”:10,
“aggression”:100,
“morale”:100,
“speed”:110,
“melee_skill”:6,
“melee_dice”:3,
“melee_dice_sides”:6,
“melee_cut”:5,
“dodge”:3,
“armor_bash”:2,
“armor_cut”:15,
“armor_stab”:25,
“armor_acid”:4,
“vision_day”:30,
“vision_night”:3,
“death_drops”: “default_zombie_clothes”,
“hp”:65,
“death_function”:[“NORMAL”],
“special_attacks”:[[“BITE”, 5]],
“description”:“Its skin stretched so tight as to have split in several places, this once human corpse bears bones jutting out at unnatural angles.”,
“flags”:[“SEES”, “HEARS”, “BLEED”, “HARDTOSHOOT”, “REVIVES”, “NO_BREATHE”]
},{
“type” : “MONSTER”,
“id” : “mon_zombie_swimmer_pk”,
“name”: “swimmer zombie”,
“species”:“ZOMBIE”,
“default_faction”:“zombie”,
“symbol”:“Z”,
“color”:“ltblue”,
“size”:“MEDIUM”,
“material”:“flesh”,
“diff”:10,
“aggression”:100,
“morale”:100,
“speed”:100,
“melee_skill”:5,
“melee_dice”:3,
“melee_dice_sides”:6,
“melee_cut”:2,
“dodge”:3,
“armor_bash”:2,
“armor_cut”:0,
“vision_day”:40,
“vision_night”:5,
“death_drops”: “mon_zombie_swimmer_death_drops”,
“upgrades”:{
“into”: “mon_zombie_scales”,
“half_life”: 56
},
“hp”:80,
“death_function”:[“NORMAL”],
“special_attacks”:[[“BITE”, 4], [“GRAB”, 8]],
“description”:“This web-footed swimmer sways in a restless but predatory manner.”,
“flags”:[“SEES”, “HEARS”, “SMELLS”, “STUMBLES”, “WARM”, “BASHES”, “GROUP_BASH”, “POISON”, “NO_BREATHE”, “BLEED”, “SWIMS”, “REVIVES”, “BONES”, “PUSH_MON”]
},{
“type” : “MONSTER”,
“id” : “mon_zombie_scales”,
“name”: “encrusted zombie”,
“species”:“ZOMBIE”,
“default_faction”:“zombie”,
“symbol”:“Z”,
“color”:“blue”,
“size”:“MEDIUM”,
“material”:“flesh”,
“diff”:20,
“aggression”:100,
“morale”:100,
“speed”:80,
“melee_skill”:7,
“melee_dice”:2,
“melee_dice_sides”:9,
“melee_cut”:2,
“dodge”:2,
“armor_bash”:16,
“armor_cut”:30,
“armor_stab”:10
"vision_day":40,
“vision_night”:5,
“hp”:160,
“death_function”:[“NORMAL”],
“special_attacks”:[[“BITE”, 7], [“GRAB”, 5], [“GRAB_DRAG”, 3]
“description”:“This zombie seems to be more comfortable in water than out. Its skin has hardened into a flaky chitonous layer, and its ponderous movements belie its hostility.”,
“flags”:[“CHITIN”, “AQUATIC”, “SEES”, “HEARS”, “SMELLS”, “STUMBLES”, “WARM”, “BASHES”, “GROUP_BASH”, “POISON”, “NO_BREATHE”, “BLEED”, “SWIMS”, “REVIVES”, “BONES”, “PUSH_MON”]
},{
“type” : “MONSTER”,
“id” : “mon_zombie_hollow_pk”,
“name”: “zombie nedir”,
“species”:“ZOMBIE”,
“default_faction”:“zombie”,
“symbol”:“Z”,
“color”:“black_white”,
“size”:“MEDIUM”,
“material”:“flesh”,
“diff”:25,
“aggression”:100,
“morale”:100,
“speed”:90,
“melee_skill”:8,
“melee_dice”:2,
“melee_dice_sides”:10,
“melee_cut”:3,
“dodge”:6,
“armor_bash”:18,
“armor_cut”:10,
“armor_stab”:22,
“vision_day”:45,
“vision_night”:4,
“hp”:160,
“death_function”:“BLOBSPLIT”, “BLOBSPLIT”,
“death_function”:“BLOBSPLIT”,
“special_attacks”:[[“STRETCH_BITE”, 10], [“STRETCH_ATTACK”, 5]],
“description”:“With empty black sockets this creature surveys its surroundings delibrately. As it scans, its body pulsates and contorts in a fashion that should break most bones.”,
“flags”:[“SEES”, “HEARS”, “SMELLS”, “WARM”, “BASHES”, “GROUP_BASH”, “POISON”, “NO_BREATHE”]
},{
“type” : “MONSTER”,
“id” : “mon_zombie_crawler_pk”,
“name”: “shambling zombie”,
“species”:“ZOMBIE”,
“default_faction”:“zombie”,
“symbol”:“Z”,
“color”:“pink_green”,
“size”:“MEDIUM”,
“material”:“flesh”,
“diff”:7,
“aggression”:100,
“morale”:100,
“speed”:40,
“melee_skill”:4,
“melee_dice”:3,
“melee_dice_sides”:3,
“melee_cut”:1
"dodge":4,
“armor_bash”:2,
“armor_cut”:2,
“vision_day”:30,
“vision_night”:3,
“death_drops”: “default_zombie_death_drops”,
“hp”:90,
“death_function”:[“ACID”, “NORMAL”],
“special_attacks”:[[“BITE”, 5], [“ACID_ACCURATE”, 90], [“ACID_BARF”, 50]],
“special_when_hit”:[“ACIDSPLASH”, 30],
“description”:“Dragging its distended belly with powerful arms, this zomebie’s mangled, chunky legs appear to be leaking a flim of acid. It might be dangerous to attack it. Then again, it seems to be capable of spitting acid as well.”,
“flags”:[“ACIDPROOF”, “ACID_BLOOD”, “ACIDTRAIL”, “SEES”, “HEARS”, “SMELLS”, “STUMBLES”, “WARM”, “BASHES”, “GRABS”, “POISON”, “NO_BREATHE”, “REVIVES”, “BONES”],
“categories”:[“CLASSIC”]
},{
“type” : “MONSTER”,
“id” : “mon_zombie_child_pk”,
“name”: “zombie reaver”,
“species”:“ZOMBIE”,
“default_faction”:“zombie”,
“symbol”:“z”,
“color”:“ltgreen”,
“size”:“SMALL”,
“material”:“flesh”,
“diff”:10,
“aggression”:80,
“morale”:100,
“speed”:135,
“melee_skill”:6,
“melee_dice”:3,
“melee_dice_sides”:5,
“melee_cut”:3,
“dodge”:10,
“armor_bash”:4,
“armor_cut”:12,
“vision_day”:35,
“vision_night”:4,
“death_drops”: {
“subtype”: “collection”,
"//": “cloth as any other zombie (sometimes), additional items from child_items (sometimes)”,
“groups”: [
[ “default_zombie_clothes”, 25 ],
[ “child_items”, 15 ]
]
“hp”:70,
“death_function”:[“NORMAL”],
“special_attacks”:[[“BITE”, 2]
“description”:“While its face does not seem to have changed since the day it died, the rest of this child-sized corpse has been forged for remarkable agility, speed, and savage brutality. It bears marks that indicate that this isn’t the forst (or second) time it has died.”,
“flags”:[“HARDTOSHOOT”, “SEES”, “HEARS”, “SMELLS”, “STUMBLES”, “WARM”, “BASHES”, “BLEED”, “POISON”, “GUILT”, “NO_BREATHE”, “REVIVES”, “BONES”],
“categories”:[“CLASSIC”]
},
]
This is all zombies atm. I suppose I could do others as well, but I want to straighten out the rather complex web of evolutions. And unfuck them, as I see it.
The hardest part is probably balancing the zombies out so that they dont appear too early or too late in large numbers. Im completely okay with small amounts of them spawning. This is a roguelike, after all.