I have been having certain ideas of stuff to put in the game whether or not it’s relevant to the game.
First of all Excalibur… after all it’s in an England area if i am not mistaken. and it would be a nice change to have a non-harmful “to yourself” artifacts that would probably ignore all of an enemy’s special traits if it is resistant to physical attacks or just won’t die.
-About Excalibur-
What i think the vorpal blade should have.
-Bypass tag, it would ignore special affects of an enemy’s tag if it has specific affects that make it “not die” like zombies will not be getting up after a dicing from this legendary blade. or new special enemy’s like wraiths.
-Difficult to aquire, Making the weapon incredibly rare for there is only one would mean that it would be a huge expidition to find one, also, you will not be able to pull the sword from the stone if you have murdered a Npc for no good reason, even if they just insulted you, or just by being a horrible person. and finally for difficulty have it have some sort of guardian that would be incredibly strong or has special quirks that make it to where no normal creature of Cataclysm will be able to take on, and can easly kill most decked out survivors.
-Stone Circles. Excalibur may or may not be in the stone circles but in the one that it is in will have a guardian that would be practically immune to ranged attacks, the stone protected by ancient magic to where you will have a hard time breaching with vehicles big enough to even make the guardian flinch.
-Once acquired. you would gain attention, but only specific creatures will spawn at random and limited in number. you would also gain Fear which would ensure that they are not dumb enough to outright attack you unless certain situations occur like more monsters are in range and have sight on you. “it would be presumed they are just keeping tabs on your location making sure your not being a significant threat to them”
Finally stats for the blade
Cut: 70 Bash: 20 Pierce 50:
Armor piercing 20.
Superior block, Bypass, Magic “has special property s”, Vorpal “high chance of critical hit and small chance of doubling crit damage” , And Empowering +2 to all stats
Now that we are done with that bit Monster suggestions-
Wraith
Abominations
Armored skeletons
Skeletal archers
Wyverns
Leaping zombies / stalkers
"smelly" zombies
Dire, Bear/Wolves
Mutant trees
Decayed zombies
and hidden fun stuff as always.
New areas,
Park.
benches, paths, chance of spawning triffid grove in it.
Castle ruins.
A castle ruins on a hill or advantageous position that has fun stuff in it.
Graveyard
Who’s up for graverobbing like the horrible person you people are capable of being in Cataclysm.
I think i may make another post later this Excalibur thing is scrambling my mind.