First of all, I should make one thing clear. I’m not a very experienced coder.
I’ve been having a lot of problems with the power upkeep of my mobile town (Yes, that big.). So, why not go steam-punk!
Mainly, what I want to add is a special wood-burning stove that can be welded into a car as a rig. You throw any burnable items, such as clothings, shoes, live zombies, logs, planks, etc into it to boil the water in it into steam, which turns fans inside the stove to generate power for the car. Recharge your car/truck batteries by burning a few trees.
Use lumps of steel to make the body and fans, take some electric motors out of cars to attach to the fans to generate power. Small version uses 3x motors, large versions uses 3x motors. Something like that.
For now, I just want to focus on logs, since I want a way to make it much more worth it to drive through forest. (Drive up to a forest, start chopping down all trees in sight, feed to your car then drive through the clearing you made until you reach other cities, etc.)
To keep the steam stove from being OP, I considered this.
See Gas’s energy density compared against wood.
44.4/16.2= 2.7
So, each kilograms of wood makes about a third of each kilograms of gas’s energy output. Good thing to note. How heavy is one unit of gas ingame? The power output of that?
There’s a CMB in the game that does what I want, called the Internal Furnace. I’m wondering if the easiest way to make this mod is to copy the coding out of that CMB, replace the codes under items such as a welding rig, RV kitchen set, etc and rename it as “Furnace Rig”, and get it to open the player’s inv when the player “e” it, “Burn what?”. And set it as a craftable item that unlocks at fabrication level 8-ish and mechanism level 5.
If we want to make this even more advanced, maybe use it as the water heater. Want a nice hot shower, big moral boost, lowers sick time? Reroute the steam away from the fans into the showering pipes.
Anyone want to help me to make this idea into a working mod?