or Why we need a way to increase physical stats and stamina in game.
This is more to do with single pool character creation but I think applies at least somewhat all around. As it curremtly stands, outside of very niche scenarios, there isn’t much reason to take skills at character creation. Every skill can be raised from 0 upward though various means, books, grinding etc, what we don’t have is a way to naturally increase stats. There is the stats through skills mod but that ties in directly with the skill process anyway and kind of defeats the point, raising/taking skills with that is taking stats.
The game is based on realism and it is entirely realistic that a character under physically demanding situations will improve with time, running/swimming a lot will make you fitter and faster, work that requires stength will make you stronger, being well practiced at being alert and observant will make you sharper etc.
This could also be argued in terms of stamina, though its a slightly different situation. Currently stamina is tied directly to traits, largely fixed at character creation with no natural way of increasing it. This
doesn’t really reflect reality, (most) people aren’t born with the innate ability to run a marathon or go twenty rounds in a boxing ring. It’s something developed over time with training.
I think a system to modestly increase your stats and untying stamina from traits could be a good fit for the game while also opening up new possiblities for starting traits.