Hello Forum,
I had this idea while at the gym yesterday, tell me what you think:
Currently, the starting stats are somehow important, as you can’t really permanently change them, except through mutations and CBMs (if I am not mistaken). Both CBMs and MUtations are definitely end-game stuff, so I propose easier ways to increase your stats somehow.
My first idea is to add a regular “gym” building (if it isn’t there already, you never know wth this game) that has weights littered all around, which you can use repeatedly to slowly gain strength.
To make this somehwat realistic, there should probably be a status “exhausted” during which your strenght is reduced. If you work out often enough, your strength can increase by one point.
This definitely has to be capped, and should include diminishing returns, meaning to get from 4 ->5 strength is rather easy, while from 14->15 is hard.
For the other stats I have no ideas yet how to increase them, especially Intelligence is somewhat hard to do, as it is somewhat hard to define, what this game takes as “intelligence”. Perhaps something like a rubics-cube, or a book with puzzles for logical thinking?
For Dexterity there can be other tools that train exactly that, although I can’t really think of some right now.
Perception is also hard to do, as I can’t really think of a way to “train” perception. Perhaps some "Where’s Waldo books?
Making the stats increase passively, just as skills do right now is probably not a good idea, as it can easily lead to grinding, even though it would technically make sense, that someone, who is constantly hauling wood logs get’s some how stronger over time.
So, to sum it up, I believe there should be some “regular” way of improving your stats, as that is very well possible in real life. This probably had to be capped and rather slow, but it allows player to start with suboptimal stats and develop their character.