Yes, but zombie hordes on the very most outskirts is ridiculous. It needs to get nerfed.[/quote]
On the contrary. There’s basically never zombies on the outskirts. You can sleep in the outermost houses of medium-large towns, and never get disturbed.
I usually have to go at least 2 map squares in to start meeting stuff in a town.
There needs to be more stuff in the outskirts, not less (although, yes, some gradation of specials from less>more, outer>inner would be cool)[/quote]
This sort of interpretation problem is why I asked for maps. Two map squares, by my understanding, is one house and the street. Not much to salvage if crossing the street puts me in LOS to a zed, who pulls more with xyr, etc.
Recently (in one of the 0.2 versions, I think), I thought I was on the “outskirts” by being outside the outer rim of the city*, albeit 5-7 buildings or so south of the northernmost building. Imagine my surprise when I saw an M in the street. (This was day 2, about 1700 or so.)
*No buildings to the east; I was traveling south along the eastern side, having begun orbiting the town at the NE corner. Going farther east ran me into fungaloids, with no spire visible on-map, but I think that’s been reported & fixed already.
Different towns are differently sized, OK, fine. Tough to tell what scale of town I’m looking at without a Lab-downloaded map or a few hours reconnoitering with Binoculars. Neither is the sort of thing I’d like to do to determine whether I can haz starting gear.
To preempt the “hide in the woods and throw spears” crowd: A wooden spear is a cooking implement once I have the integrated toolset and solar panels. (If I had an NPC squad, I might issue them as stopgap weapons, but then we’re talking 3-4 spear-users, not one.) Starting requires a crowbar, along with at least two of army pants, helmet, or fitted trenchcoat. And then I have to like the starting map–have a semipermanent camp visible for the first few days, at least.
My current understanding of static spawn is that I’m supposed to put in at least 2-4 hours of wall-clock time (figure a day or two of character time with less-useful point placement), whether through grinding or through fancy inventory work, to get the same stuff I can get in dynamic spawn with some well-aimed scrounging, and the promise that once I get back to my usual damage-output, that I can clear the town faster.
Basically, static spawn requires more work at character startup, for an alleged benefit that I haven’t encountered.