[SPOILERS] Your Base

Which begs the question, do you implement a dangerousness level for tiles and give chances of NPCs disappearing on missions, or just make them travel around dangerous areas?

Until we get a path-finding algorithm for NPC map movement I think our best bet might be to allow the player to designate way points. If they encounter something let them roll for escape or drop them into the combat system.

Is there any way to see where drop off points are around the camp? I had a bit of trouble finding where to store food to distribute.

I’m open to suggestions but I don’t know of an EASY way to pull up a preview of the map and color code squares to matching sort groups, or some other way of conveying the information.

Speaking of, there’s another mission, exploration.

Exploration is definitely coming prior to combat, I picture the missions unlocking in order of increasing danger to the NPC since a better more secure home would be something the NPC would be willing to risk more for.


Trenches can upgrade to spiked trenches. The plan is to have them alternatively upgrade into a light palisade (essentially a chain link fence made from heavy sticks or like the trap fences from Unreal World, something that can alternatively be used to corral your livestock) or maybe a scrap wall. I like the idea of a scrap wall since it reminds me of a mad max or fallout apocalypse but the current simple metal wall requires steel plating and welding. I’m looking for something similar to chain link that is easier to craft since wire is a pain. New scrap metal wall terrain that uses wood poles, sheet metal, and nails? Since you can’t craft sheet metal one metal frame per tile would also work.

Also added crafting wild veggy stems, seed potatoes, buckwheat seeds, and dandelion seeds to the max level farm, something to justify adding the extra buildings. Was looking for more conventional crops (excepts for potatoes) but its what we have. Mushrooms, wild herbs, and dogbane are more suited to a gatherer’s hut type expansion.

Closed the old poll, I’ll open a new one later but I’m open to suggestions for potential expansions. I do need a 24x24 size smithy expansion. Recipes are super easy to add and the garage chop shop isn’t too useful without a smithy to make use of the metal. I like stone’s little shop but I need a 24x24 one to make it fill out the OM square.

2 Likes